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util.h
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///////////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2016 Herb Sutter. All rights reserved.
//
// This code is licensed under the MIT License (MIT).
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
///////////////////////////////////////////////////////////////////////////////
#ifndef GCPP_UTIL
#define GCPP_UTIL
#ifdef _MSC_VER
// This project is not currently compatible with MSVC's STL's iterator proxies.
#define _ITERATOR_DEBUG_LEVEL 0
#endif
// This project requires GSL, see: https://github.com/microsoft/gsl
#include <gsl/gsl>
namespace gcpp {
using byte = gsl::byte;
}
// This is the right way to do totally ordered comparisons
// TODO propose again in ISO (in the language, not as a macro of course)
#define GCPP_TOTALLY_ORDERED_COMPARISON(Type) \
bool operator==(const Type& that) const { return compare3(that) == 0; } \
bool operator!=(const Type& that) const { return compare3(that) != 0; } \
bool operator< (const Type& that) const { return compare3(that) < 0; } \
bool operator<=(const Type& that) const { return compare3(that) <= 0; } \
bool operator> (const Type& that) const { return compare3(that) > 0; } \
bool operator>=(const Type& that) const { return compare3(that) >= 0; }
#endif