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Tutorial Receiving and sending opcodes
Joao Pasqualini Costa edited this page Jan 18, 2024
·
12 revisions
First go to:
/modules/gamelib/const.lua
Search for
ExtendedIds = {
Activate = 0,
Locale = 1,
Ping = 2,
Sound = 3,
Game = 4,
Particles = 5,
MapShader = 6,
NeedsUpdate = 7
}
Add your custom extended opcode there (can't be greater than 255):
ExtendedIds = {
Activate = 0,
Locale = 1,
Ping = 2,
Sound = 3,
Game = 4,
Particles = 5,
MapShader = 6,
NeedsUpdate = 7
MyCustomOpcode = 100,
}
Now on your module add the proper register and unregister method
function init()
ProtocolGame.registerExtendedOpcode(ExtendedIds.MyCustomOpcode, onExtendedLocales)
end
function terminate()
ProtocolGame.unregisterExtendedOpcode(ExtendedIds.MyCustomOpcode)
end
function onExtendedLocales(protocol, opcode, buffer)
print(buffer)
end
On your module add this function to send some data to the server
function sendOpcode(someData)
local protocolGame = g_game.getProtocolGame()
if protocolGame then
protocolGame:sendExtendedOpcode(ExtendedIds.MyCustomOpcode, localeName)
return true
end
return false
end