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PLTransitionFadeBase.m
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PLTransitionFadeBase.m
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/*
* PanoramaGL library
* Version 0.1
* Copyright (c) 2010 Javier Baez <[email protected]>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#import "PLTransitionFadeBaseProtected.h"
#import "PLView.h"
@implementation PLTransitionFadeBase
@synthesize fadeStep;
#pragma mark -
#pragma mark init methods
-(void)initializeValues
{
[super initializeValues];
fadeStep = kDefaultStepFade;
}
#pragma mark -
#pragma mark reset methods
-(void)resetSceneAlpha
{
if(self.view)
[self.view resetSceneAlpha];
}
#pragma mark -
#pragma mark property methods
-(void)setFadeStep:(float)value
{
if(value > 0.0f)
fadeStep = value;
}
#pragma mark -
#pragma mark internal control methods
-(void)beginExecute
{
PLScene *scene = self.scene;
float alpha = 0.0f;
switch(self.type)
{
case PLTransitionTypeFadeIn:
alpha = 0.0f;
break;
case PLTransitionTypeFadeOut:
alpha = 1.0f;
break;
}
for(PLSceneElement *element in scene.elements)
{
if(element.type == PLSceneElementTypeHotspot)
{
PLHotspot *hotspot = (PLHotspot *)element;
if(hotspot.touchStatus != PLHotspotTouchStatusOut)
{
[hotspot touchOut:self];
[hotspot touchBlock];
}
}
}
scene.alpha = MIN(alpha, scene.defaultAlpha);
[self.view drawView];
}
-(BOOL)processInternally
{
BOOL isEnd = NO;
PLScene *scene = self.scene;
switch(self.type)
{
case PLTransitionTypeFadeIn:
scene.alpha = MIN(scene.alpha + fadeStep, scene.defaultAlpha);
[self setProgressPercentage:MIN(scene.alpha * 100, 100)];
isEnd = (scene.alpha >= 1.0f);
break;
case PLTransitionTypeFadeOut:
scene.alpha = MAX(0.0f, scene.alpha - fadeStep);
[self setProgressPercentage:MAX((1.0f - scene.alpha) * 100, 0)];
isEnd = (scene.alpha <= 0.0f);
break;
}
if(isEnd)
{
for(PLSceneElement *element in self.scene.elements)
if(element.type == PLSceneElementTypeHotspot)
[(PLHotspot *)element touchUnblock];
}
return isEnd;
}
@end