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hittest cpu #4
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Do you run the provided example or your own one? |
I directly access the example address you sent, and it is a black screen after clicking to open through WeChat |
It may be that the number of objects detected by the raycaster is large. I printed the timestamp log on the mobile terminal and found that it took 60ms. |
If you have numerous objects in the scene, then yes, that might slow down the collision detection. |
After the collision detection is turned on, the FPS on the PC side is only about 30 frames, and on the mobile side, it is only about 6 frames. Is there any suggestion for optimization?
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