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protozoaBlobs.html
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protozoaBlobs.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Interactive Background</title>
<style>
body, html {
margin: 0;
padding: 0;
width: 100%;
height: 100%;
overflow: hidden;
background-color: black;
}
#backgroundCanvas {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
}
</style>
</head>
<body>
<canvas id="backgroundCanvas"></canvas>
<script>
const canvas = document.getElementById('backgroundCanvas');
const ctx = canvas.getContext('2d');
let width, height;
function resizeCanvas() {
width = window.innerWidth;
height = window.innerHeight;
canvas.width = width;
canvas.height = height;
}
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
const particles = [];
const particleCount = 50;
const colors = ['#FF4793', '#FFB347', '#47FFB3', '#9932cc'];
class Particle {
constructor() {
this.x = Math.random() * width;
this.y = Math.random() * height;
this.size = Math.random() * 5 + 1;
this.speedX = Math.random() * 3 - 1.5;
this.speedY = Math.random() * 3 - 1.5;
this.color = colors[Math.floor(Math.random() * colors.length)];
}
update() {
this.x += this.speedX;
this.y += this.speedY;
if (this.x > width) this.x = 0;
else if (this.x < 0) this.x = width;
if (this.y > height) this.y = 0;
else if (this.y < 0) this.y = height;
}
draw() {
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
}
}
function init() {
for (let i = 0; i < particleCount; i++) {
particles.push(new Particle());
}
}
function animate() {
requestAnimationFrame(animate);
ctx.clearRect(0, 0, width, height);
particles.forEach(particle => {
particle.update();
particle.draw();
});
connectParticles();
}
function connectParticles() {
for (let i = 0; i < particles.length; i++) {
for (let j = i + 1; j < particles.length; j++) {
const dx = particles[i].x - particles[j].x;
const dy = particles[i].y - particles[j].y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
ctx.strokeStyle = `rgba(255, 255, 255, ${1 - distance / 100})`;
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(particles[i].x, particles[i].y);
ctx.lineTo(particles[j].x, particles[j].y);
ctx.stroke();
}
}
}
}
canvas.addEventListener('mousemove', (e) => {
particles.forEach(particle => {
const dx = e.clientX - particle.x;
const dy = e.clientY - particle.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < 100) {
particle.x += dx * 0.05;
particle.y += dy * 0.05;
}
});
});
init();
animate();
</script>
</body>
</html>