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conversion_decisions.txt
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conversion_decisions.txt
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decisions = {
convert_to_liege_religion = {
potential = {
is_playable = yes
trait = creature_human
nor = {
trait = witch_hunter
trait = khorne_demon
trait = nurgle_demon
trait = slaanesh_demon
trait = tzeentch_demon
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
culture_group = nehekharan_group
culture_group = beastman_group
culture_group = orc_group
culture_group = goblin_group
culture = witchhunter_culture
culture = blooddragons_culture
}
liege = {
trait = creature_human
nor = {
character = ROOT
religion = ROOT
}
religion_group = ROOT
}
}
allow = {
NOT = {
trait = zealous
}
}
effect = {
log = "work decision convert_to_liege_religion for [Root.GetBestName]"
prestige = -500
if = {
limit = {
higher_tier_than = BARON
}
religion_authority = {
modifier = ruler_converted_from
}
}
liege = {
reverse_religion = ROOT
}
if = {
limit = {
higher_tier_than = BARON
}
hidden_tooltip = {
religion_authority = {
modifier = ruler_converted_to
}
}
}
piety = 200
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
convert_to_liege_culture = {
potential = {
is_playable = yes
trait = creature_human
nor = {
trait = witch_hunter
trait = khorne_demon
trait = nurgle_demon
trait = slaanesh_demon
trait = tzeentch_demon
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
culture_group = nehekharan_group
culture_group = beastman_group
culture_group = orc_group
culture_group = goblin_group
culture = witchhunter_culture
culture = blooddragons_culture
}
liege = {
trait = creature_human
nor = {
character = ROOT
culture = ROOT
}
culture_group = ROOT
}
}
allow = {
prestige = 200
}
effect = {
log = "work decision convert_to_liege_culture for [Root.GetBestName]"
prestige = -200
liege = {
reverse_culture = ROOT
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
#convert_to_local_culture
# for now its deleted
#convert_to_local_religion
# for now deleted
convert_to_parent_religion = {
potential = {
is_playable = yes
independent = yes
is_heretic = yes
trait = creature_human
nor = {
trait = witch_hunter
trait = khorne_demon
trait = nurgle_demon
trait = slaanesh_demon
trait = tzeentch_demon
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
culture_group = nehekharan_group
culture_group = beastman_group
culture_group = orc_group
culture_group = goblin_group
culture = witchhunter_culture
culture = blooddragons_culture
}
}
allow = {
NOT = {
trait = zealous
}
}
effect = {
log = "work decision convert_to_parent_religion for [Root.GetBestName]"
prestige = -500
if = {
limit = {
higher_tier_than = BARON
}
religion_authority = {
modifier = ruler_converted_from
}
}
abandon_heresy = yes
if = {
limit = {
higher_tier_than = BARON
}
hidden_tooltip = {
religion_authority = {
modifier = ruler_converted_to
}
}
}
piety = 200
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
# TODO think about possible uses for chaos religions
# Pagans are allowed to convert to the attacker's religion when under holy war
#convert_to_attacker_religion
#convert_to_reformed
# TODO there is shitload of that kind of transformation
# we shoudl decide if we want to allow that kind of conversion for warhammer world
# character religion -> spouse religion
#
# Pagans can convert to the Catholic faith if their wife or a concubine is Catholic
#convert_to_spouse_catholic
}