forked from hadorganization/geheimnisnacht
-
Notifications
You must be signed in to change notification settings - Fork 0
/
norse_minor_decisions.txt
173 lines (171 loc) · 2.79 KB
/
norse_minor_decisions.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
targetted_decisions = {
make_shieldmaiden = {
only_playable = yes
filter = court
ai_target_filter = court
from_potential = {
is_playable = yes
religion = norscan_gods
}
potential = {
is_female = yes
FROM = {
is_liege_of = ROOT
}
religion = norscan_gods
NOT = {
trait = shieldmaiden
}
OR = {
is_married = no
is_landed = yes
any_spouse = {
OR = {
NOT = {
character = FROM
}
is_landed = no
}
}
}
}
allow = {
is_adult = yes
martial = 10
custom_tooltip = {
text = make_shieldmaiden_custom_tooltip_1
hidden_tooltip = {
OR = {
trait = brave
trait = proud
trait = ambitious
trait = diligent
trait = just
}
}
}
custom_tooltip = {
text = make_shieldmaiden_custom_tooltip_2
hidden_tooltip = {
NOT = {
trait = shy
trait = content
trait = slothful
trait = envious
trait = gluttonous
}
}
}
custom_tooltip = {
text = make_shieldmaiden_custom_tooltip_3
hidden_tooltip = {
NOT = {
has_character_modifier = recently_relieved_shieldmaiden_timer
}
}
}
}
effect = {
log = "work decision make_shieldmaiden for [Root.GetBestName]"
custom_tooltip = {
text = make_shieldmaiden_custom_tooltip_4
}
hidden_tooltip = {
character_event = {
id = 79020
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0.01
modifier = {
factor = 1.5
reverse_opinion = {
who = FROM value = 40
}
}
modifier = {
factor = 0.2
NOT = {
reverse_opinion = {
who = FROM value = 5
}
}
}
modifier = {
factor = 0
FROM = {
is_rival = ROOT
}
}
modifier = {
factor = 10
FROM = {
OR = {
trait = ambitious
trait = just
is_friend = ROOT
dynasty = ROOT
}
}
}
}
}
relieve_shieldmaiden = {
only_playable = yes
filter = court
ai_target_filter = court
from_potential = {
is_playable = yes
religion = norscan_gods
}
potential = {
NOT = {
character = FROM
}
trait = shieldmaiden
FROM = {
is_liege_of = ROOT
}
is_female = yes
religion = norscan_gods
}
allow = {
}
effect = {
log = "work decision relieve_shieldmaiden for [Root.GetBestName]"
remove_trait = shieldmaiden
hidden_tooltip = {
character_event = {
id = 79023
}
add_character_modifier = {
modifier = recently_relieved_shieldmaiden_timer
days = 365
hidden = yes
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0.01
modifier = {
factor = 10
FROM = {
is_rival = ROOT
}
}
modifier = {
factor = 10
NOT = {
martial = 9
}
}
}
}
}