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wh_asrai_decisions.txt
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wh_asrai_decisions.txt
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#
decisions = {
enter_oak_of_ages = {
only_playable = yes
is_high_prio = yes
potential = {
has_landed_title = e_athel_loren
has_landed_title = c_yn_edri_eternos #Oak of the Ages
trait = creature_elf
religion_group = cadai_group
age = 12
nor = {
trait = avatar_isha
trait = avatar_kurnous
}
capital_scope = {
empire = {
title = e_athel_loren
}
}
OR = {
AND = {
is_female = yes
NOT = {
avatar_isha = {
is_alive = yes
}
}
}
AND = {
is_female = no
NOT = {
avatar_kurnous = {
is_alive = yes
}
}
}
}
NOT = {
religion = cult_of_pleasure
}
}
allow = {
piety = 100
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
religion_group = cadai_group
}
effect = {
log = "work decision enter_oak_of_ages for [Root.GetBestName]"
piety = -100
hidden_tooltip = {
if = {
limit = {
is_female = yes
}
add_trait = avatar_isha
}
if = {
limit = {
is_female = no
}
add_trait = avatar_kurnous
}
long_character_event = {
id = asrai.1
}
}
if = {
limit = {
NOT = {
religion = asrai_cadai
}
}
religion = asrai_cadai
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
NOT = {
religion = asrai_cadai
}
}
}
}
spouseenter_oak_of_ages = {
only_playable = yes
is_high_prio = yes
potential = {
is_married = yes
has_landed_title = e_athel_loren
has_landed_title = c_yn_edri_eternos #Oak of the Ages
trait = creature_elf
religion_group = cadai_group
spouse = {
trait = creature_elf
NOT = {
religion = cult_of_pleasure
}
religion_group = cadai_group
}
OR = {
trait = avatar_isha
trait = avatar_kurnous
}
capital_scope = {
empire = {
title = e_athel_loren
}
}
spouse = {
is_alive = yes
}
OR = {
AND = {
is_female = yes
NOT = {
avatar_kurnous = {
is_alive = yes
}
}
}
AND = {
is_female = no
NOT = {
avatar_isha = {
is_alive = yes
}
}
}
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 100
spouse = {
NOT = {
religion = cult_of_pleasure
}
religion_group = cadai_group
OR = {
piety = 100
ROOT = {
piety = 750
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
}
religion_group = cadai_group
}
effect = {
log = "work decision spouseenter_oak_of_ages for [Root.GetBestName]"
piety = -100
hidden_tooltip = {
spouse = {
if = {
limit = {
is_female = yes
}
add_trait = avatar_isha
}
if = {
limit = {
is_female = no
}
add_trait = avatar_kurnous
}
long_character_event = {
id = asrai.1
}
}
if = {
limit = {
NOT = {
religion = asrai_cadai
}
}
religion = asrai_cadai
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
NOT = {
religion = asrai_cadai
}
}
}
}
appease_spirits = {
only_playable = yes
potential = {
NOT = {
has_character_modifier = appease_spirits_timer
}
OR = {
trait = creature_elf
trait = creature_treekin
}
OR = {
religion_group = cadai_group
religion_group = cytharai_group
}
capital_scope = {
empire = {
title = e_athel_loren
}
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
OR = {
wealth = 100
AND = {
num_of_children = 1
any_child = {
nor = {
age = 20
is_ruler = yes
}
host = {
character = ROOT
}
}
}
}
}
effect = {
log = "work decision appease_spirits for [Root.GetBestName]"
hidden_tooltip = {
character_event = {
id = asrai.24
}
add_character_modifier = {
name = appease_spirits_timer
duration = 20
hidden = yes
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
NOT = {
religion = asrai_cadai
}
}
modifier = {
factor = 0.5
NOT = {
wealth = 100
}
}
modifier = {
factor = 1.75
religion = asrai_cadai
NOT = {
piety = -100
}
}
modifier = {
factor = 0
piety = 10
}
modifier = {
factor = 0
month = 9
}
}
}
restore_forest = {
only_playable = yes
is_high_prio = yes
potential = {
OR = {
is_tribal = yes
is_feudal = yes
}
religion = asrai_cadai
OR = {
trait = creature_elf
trait = creature_treekin
}
any_demesne_title = {
location = {
is_tribal = no
empire = {
title = e_athel_loren
}
}
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
any_demesne_title = {
location = {
is_tribal = no
empire = {
title = e_athel_loren
}
}
}
}
effect = {
log = "work decision restore_forest for [Root.GetBestName]"
hidden_tooltip = {
any_demesne_title = {
limit = {
location = {
is_tribal = no
}
}
location = {
# Only capital holding turns tribal
any_province_holding = {
limit = {
is_capital = yes
}
convert_to = TRIBAL
refill_holding_levy = yes
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
summon_spirits = {
only_playable = yes
is_high_prio = yes
potential = {
age = 16
OR = {
any_courtier = {
trait = creature_forestspirit
}
spouse = {
trait = avatar_kurnous
}
trait = avatar_kurnous
}
capital_scope = {
empire = {
title = e_athel_loren
}
}
OR = {
trait = creature_treekin
trait = creature_elf
}
NOT = {
has_character_modifier = summoned_spirits_timer
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
war = yes
NOT = {
month = 3
}
OR = {
AND = {
piety = 150
trait = creature_elf
}
AND = {
piety = 100
trait = creature_treekin
}
}
}
effect = {
log = "work decision summon_spirits for [Root.GetBestName]"
if = {
limit = {
trait = creature_elf
}
piety = -150
}
if = {
limit = {
trait = creature_treekin
}
piety = -100
}
add_character_modifier = {
name = summoned_spirits_timer
duration = 200
hidden = yes
}
hidden_tooltip = {
character_event = {
id = asrai.48
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 10
war = yes
}
modifier = {
factor = 0
NOT = {
piety = 300
}
}
modifier = {
factor = 0.5
trait = brave
}
modifier = {
factor = 1.5
trait = creature_treekin
}
modifier = {
factor = 1.5
trait = craven
}
}
}
}
targetted_decisions = {
asrai_ward_apprentice = {
only_playable = yes
is_high_prio = yes
filter = realm
ai_target_filter = realm
from_potential = {
religion = asrai_cadai
OR = {
trait = asrai_spellsinger
trait = creature_forestspirit
}
OR = {
trait = creature_elf
trait = creature_forestspirit
}
# just one at a time
NOT = {
any_friend = {
trait = mage_apprentice
}
}
OR = {
trait = brilliant
trait = smart
trait = genius
learning = 15
trait = creature_forestspirit
}
}
potential = {
guardian = {
FROM = {
character = PREV
}
}
religion = asrai_cadai
prisoner = no
trait = creature_elf
age = 10
nor = {
age = 15
trait = asrai_spellsinger
trait = mage_apprentice
has_character_modifier = apprenticeship_refused
}
}
allow = {
FROM = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 50
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision asrai_ward_apprentice for [Root.GetBestName]"
FROM = {
piety = -50
}
add_friend = FROM
character_event = {
id = spellsinger.16
}
hidden_tooltip = {
FROM = {
character_event = {
id = spellsinger.21 days = 450
}
}
}
}
revoke_allowed = {
always = yes
}
ai_will_do = {
factor = 5
}
}
asrai_kidnap = {
only_playable = yes
# The fair folk can permanently kidnap any captured human/dwarf child
is_high_prio = yes
ai_target_filter = all
from_potential = {
age = 14
religion = asrai_cadai
OR = {
trait = creature_elf
trait = creature_treekin
}
}
potential = {
prisoner = yes
host = {
character = FROM
}
NOT = {
age = 10
trait = disinherited
character = FROM
}
OR = {
trait = creature_human
trait = creature_amazon
trait = creature_dwarf
trait = creature_chaos_dwarf
}
}
allow = {
prisoner = yes
NOT = {
age = 10
}
FROM = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 25
}
}
effect = {
log = "work decision asrai_kidnap for [Root.GetBestName]"
FROM = {
piety = -25
prestige = 25
}
if = {
limit = {
is_ruler = yes
}
abdicate = yes
}
move_character = FROM
add_trait = disinherited
recalc_succession = yes
clr_character_flag = captured_in_battle
opinion = {
who = FROM
modifier = opinion_kidnapped_me
}
hidden_tooltip = {
any_sibling = {
character_event = {
id = asrai.32
}
}
father = {
character_event = {
id = asrai.32
}
}
mother = {
character_event = {
id = asrai.32
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.05 # Less likely to do it
}
modifier = {
factor = 0
NOT = {
piety = 100
}
}
modifier = {
factor = 0
any_courtier = {
trait = disinherited
}
}
modifier = {
factor = 0.5
any_courtier = {
trait = fairy_bred
}
}
modifier = {
factor = 0 #Enemy has your relative
FROM = {
any_current_enemy = {
dynasty = ROOT
is_close_relative = ROOT
any_courtier = {
is_close_relative = FROM
dynasty = FROM
}
}
}
}
modifier = {
factor = 0.1
FROM = {
trait = kind
}
}
modifier = {
factor = 2
FROM = {
OR = {
trait = cruel
trait = zealous
}
}
}
}
}
asrai_join_war = {
only_playable = yes
ai_target_filter = all
from_potential = {
OR = {
trait = creature_elf
trait = creature_treekin
}
religion = asrai_cadai
capital_scope = {
region = world_athel_loren
}
is_within_diplo_range = ROOT
}
potential = {
is_playable = yes
nor = {
religion = asrai_cadai
religion_group = chaos_gods_group
religion_group = necromantic_group
religion_group = nehekharan_gods_group
religion_group = horned_rat_god_group
capital_scope = {
region = world_chaos_wastes
}
}
}
allow = {
from = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
nor = {
FROM = {
war = yes
}
FROM = {
liege = {
character = ROOT
}
}
}
is_within_diplo_range = FROM
war = yes
or = {
is_primary_war_attacker = yes
is_primary_war_defender = yes
}
any_war = {
# Never joining foreigners in wars against other Asrai
nor = {
any_defender = {
NOT = {
character = ROOT
}
trait = creature_elf
religion = asrai_cadai
}
any_attacker = {
NOT = {
character = ROOT
}
trait = creature_elf
religion = asrai_cadai
}
}
# Cannot join a war when your liege is already involved in it
nor = {
any_defender = {
NOT = {
character = ROOT
}
any_vassal = {
character = FROM
}
}
any_attacker = {
NOT = {
character = ROOT
}
any_vassal = {
character = FROM
}
}
}
}
}
effect = {
log = "work decision any_attacker for [Root.GetBestName]"
character_event = {
id = asrai.47
}
FROM = {
join_defender_wars = ROOT
join_attacker_wars = ROOT
prestige = 75
piety = 25
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01
}
modifier = {
factor = 0.1
lower_tier_than = DUKE
}
modifier = {
factor = 0.001
capital_scope = {
nor = {
region = world_old_world_empire
region = world_old_world_kislev
region = world_old_world_bretonnia
region = world_old_world_estalia
}
}
}
# flock behind the Wild Hunt
modifier = {
factor = 100
any_war = {
using_cb = great_wild_hunt
}
}
modifier = {
factor = 0
nor = {
is_primary_war_attacker = yes
is_primary_war_defender = yes
}
}
modifier = {
factor = 0.5
month = 8
}
modifier = {
factor = 2
avatar_kurnous = {
trait = lunatic_3
}
}
modifier = {
factor = 2
FROM = {
trait = lunatic_3
}
}
modifier = {
factor = 2
FROM = {
trait = lunatic_2
}
}
modifier = {
factor = 0.01
trait = creature_orc
}
modifier = {
factor = 0.01
trait = creature_goblin
}
modifier = {
factor = 0.25
trait = creature_dwarf
}
modifier = {
factor = 2.5
any_war = {
attacker = {
religion_group = chaos_gods_group
}
}
}
modifier = {
factor = 2.5
any_war = {
attacker = {
trait = creature_beastman
}
}
}
modifier = {
factor = 1.5
trait = creature_elf
}
modifier = {
factor = 1.25
trait = fairy_bred
}
modifier = {
factor = 0.75
NOT = {
religion_group = cadai_group
}
}
#faraway wars are less likely to be joined
modifier = {
factor = 1.25
capital_scope = {
FROM = {
NOT = {
distance = {
where = PREV
value = 50
}
}
}
}
}
modifier = {
factor = 0.5
capital_scope = {
FROM = {
distance = {
where = PREV
value = 75
}
}
}
}
modifier = {
factor = 0.25
capital_scope = {
FROM = {
distance = {
where = PREV
value = 100
}
}
}
}
modifier = {
factor = 0.05
capital_scope = {
FROM = {
distance = {
where = PREV
value = 300
}
}
}
}
modifier = {
factor = 0.05
capital_scope = {
FROM = {
distance = {
where = PREV
value = 400
}
}
}
}
modifier = {
factor = 0.01
capital_scope = {
FROM = {
distance = {
where = PREV
value = 500
}
}
}
}
}
}
}