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wh_cult_societies_decisions.txt
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wh_cult_societies_decisions.txt
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###########################################
#
# Devil worshiper decisions for Monks and Mystics
#
###########################################
settlement_decisions = {
chaos_cult_desecrate_province_decision = {
only_playable = yes
ai_target_filter = realm_owned
# from_potential = {
# prisoner = no
# NOT = { trait = incapable }
# has_dlc = "Mystics"
# has_quest = quest_chaos_cult_desecrate_province
# NOT = { has_character_flag = desecration_in_progress }
# is_cultist_trigger = yes
# }
potential = {
location = {
is_quest_target_of = FROM
}
FROM = {
NOT = {
has_character_flag = desecration_in_progress
}
has_quest = quest_chaos_cult_desecrate_province
is_cultist_trigger = yes
}
}
allow = {
FROM = {
has_quest = quest_chaos_cult_desecrate_province
}
location = {
is_quest_target_of = FROM
}
}
effect = {
log = "work decision chaos_cult_desecrate_province_decision for [Root.GetBestName]"
FROM = {
increase_visibility_effect = yes
custom_tooltip = {
text = chaos_cult_desecrate_province_decision_tt
}
set_character_flag = desecration_in_progress
# ROOT = {
# if = {
# limit = {
# owner = { character = FROM }
# }
# if = {
# limit = {
# FROM = { society_member_of = cult_of_khorne }
# }
# add_province_modifier = { name = beastmen_unrest years = 5 }
# }
# if = {
# limit = {
# FROM = { society_member_of = cult_of_nurgle }
# }
# add_province_modifier = { name = nurgle_province_disease years = 5 }
# random_list = {
# 16 = {
# spawn_disease = tuberculosis
# }
# 16 = {
# spawn_disease = typhoid_fever
# }
# 16 = {
# spawn_disease = typhus
# }
# 16 = {
# spawn_disease = measles
# }
# 16 = {
# spawn_disease = small_pox
# }
# 16 = {
# spawn_disease = syphilis
# }
# }
# }
# if = {
# limit = {
# FROM = { society_member_of = cult_of_tzeentch }
# }
# add_province_modifier = { name = warpdust_traces years = 5 }
# }
# if = {
# limit = {
# FROM = { society_member_of = cult_of_slaanesh }
# }
# add_province_modifier = { name = slaanesh_hedonism years = 5 }
# }
# if = {
# limit = {
# FROM = { society_member_of = cult_of_undivided }
# }
# add_holding_modifier = {
# name = desecrated_temple
# years = 5
# }
# }
# FROM = {
# sound_effect = devil_worshippers_desecrate_temple
# clr_quest = quest_chaos_cult_desecrate_province
# add_society_currency_medium_effect = yes
# break = yes
# }
# }
# }
hidden_effect = {
character_event = {
id = DR_cults.7112
days = 7
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0.5
}
}
}
targeted_decisions = {
#Shallyans: Lay on Hands
shallya_healing = {
is_in_society = yes
filter = self
ai_target_filter = self
potential = {
has_dlc = "Mystics"
society_member_of = cult_of_shallya
society_rank >= 3
NOR = {
has_character_flag = shallya_healing_in_effect
has_character_modifier = shallya_healing_recent
}
}
allow = {
has_society_currency_medium_trigger = yes
custom_tooltip = {
text = shallya_healing_tooltip
OR = {
has_disease_trigger = yes
has_symptom_trigger = yes
has_injury_trigger = yes
is_maimed_trigger = yes
trait = infirm
trait = mangled
trait = eunuch
trait = blinded
trait = incapable
}
}
}
effect = {
log = "work decision shallya_healing for [Root.GetBestName]"
character_event = {
id = DR_societies.7118
days = 0
}
detract_society_currency_medium_effect = yes
set_character_flag = shallya_healing_in_effect
}
ai_will_do = {
factor = 0.5
modifier = {
OR = {
is_maimed_trigger = yes
has_disease_trigger = yes
trait = mangled
trait = infirm
trait = incapable
trait = eunuch
}
factor = 2
}
}
}
# Power: Demonic Possession
chaos_cult_demonic_possession = {
is_in_society = yes
ai_target_filter = sub_realm
from_potential = {
is_cultist_trigger = yes
society_rank > 1
}
potential = {
OR = {
host = {
character = FROM
}
liege = {
character = FROM
}
}
nor = {
character = FROM
trait = avatar_kurnous
trait = avatar_isha
trait = everqueen
}
OR = {
trait = creature_elf
trait = creature_chaos_dwarf
trait = creature_dwarf
trait = creature_human
trait = creature_amazon
trait = creature_beastman
}
is_undead_trigger = no
}
allow = {
FROM = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
has_society_currency_minor_trigger = yes
custom_tooltip = {
text = is_accessible
OR = {
is_incapacitated_trigger = no
AND = {
FROM = {
has_character_modifier = in_seclusion
at_location = ROOT
}
ROOT = {
has_character_modifier = in_seclusion
}
}
}
}
}
NOT = {
trait = incapable
}
prisoner = yes
}
effect = {
log = "work decision chaos_cult_demonic_possession for [Root.GetBestName]"
# ROOT = {
# set_character_flag = possessing_courtier
# hidden_effect = {
# character_event = { id = DR_cults.7840 days = 3 random = 7 }
# }
# }
FROM = {
detract_society_currency_minor_effect = yes
increase_visibility_effect = yes
character_event = {
id = wh_chaos.17
}
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01 # slow down
}
modifier = {
factor = 0.5
is_benevolent_trigger = yes
}
modifier = {
factor = 0.25
ROOT = {
is_landed = no
}
}
modifier = {
factor = 3
ROOT = {
among_most_powerful_vassals = 5
}
}
}
}
khorne_recruit = {
is_in_society = yes
filter = all
ai_target_filter = realm
from_potential = {
is_adult = yes
NOT = {
has_character_modifier = recruitment_timer
}
society_member_of = cult_of_khorne
OR = {
ai = no
society_rank = {
society = cult_of_khorne
rank == 2
}
society_rank = {
society = cult_of_khorne
rank == 3
}
}
}
potential = {
OR = {
FROM = {
ai = no
}
ai = no
}
is_within_diplo_range = FROM
is_adult = yes
is_in_society = no
#AI cannot invite other AIs when society is full
NAND = {
ai = yes
FROM = {
ai = yes
}
NOT = {
can_join_society = cult_of_khorne
}
}
#Blocks so AI recruits sensible people (who might say no)
OR = {
FROM = {
ai = no
}
is_friend = FROM
is_lover = FROM
is_close_relative = FROM
trait = trusting
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
interested_in_society = cult_of_khorne
}
}
allow = {
from = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
age = 16
is_incorruptible_trigger = no
not = {
trait = witch_hunter
}
OR = {
religion_group = old_world_group
religion_group = ormazd_gods_group
religion_group = oriental_gods_group
religion = stromfels
}
OR = {
trait = wroth
trait = cruel
trait = brave
trait = duelist
trait = hunter
trait = impaler
trait = mutation_minor
trait = mutation_major
trait = mutation_massive
}
custom_tooltip = {
text = satanists_recruit_block_tooltip
OR = {
NOT = {
has_character_flag = khorne_attempted_recruitment
}
interested_in_society = cult_of_khorne
}
NOT = {
has_character_flag = being_recruited_by_khorne
}
}
FROM = {
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision khorne_recruit for [Root.GetBestName]"
set_character_flag = khorne_attempted_recruitment
set_character_flag = being_recruited_by_khorne
FROM = {
save_event_target_as = chaos_cult_recruiter
}
hidden_effect = {
character_event = {
id = DR_cults.7001 days = 3
} # recruitment chain
character_event = {
id = DR_cults.7030 days = 365
} # sends delayed back up, in case recruitment fails somehow
FROM = {
if = {
limit = {
ai = yes
}
add_character_modifier = {
name = recruitment_timer
days = 730
hidden = yes
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01 # slow down
}
modifier = {
factor = 10 # recruit interested parties
interested_in_society = cult_of_khorne
}
}
}
nurgle_recruit = {
is_in_society = yes
filter = all
ai_target_filter = realm
from_potential = {
is_adult = yes
NOT = {
has_character_modifier = recruitment_timer
}
society_member_of = cult_of_nurgle
OR = {
ai = no
society_rank = {
society = cult_of_nurgle
rank == 2
}
society_rank = {
society = cult_of_nurgle
rank == 3
}
}
}
potential = {
OR = {
FROM = {
ai = no
}
ai = no
}
is_within_diplo_range = FROM
is_adult = yes
prisoner = no
NOT = {
trait = incapable
}
is_in_society = no
#AI cannot invite other AIs when society is full
NAND = {
ai = yes
FROM = {
ai = yes
}
NOT = {
can_join_society = cult_of_nurgle
}
}
#Blocks so AI recruits sensible people (who might say no)
OR = {
FROM = {
ai = no
}
is_friend = FROM
is_lover = FROM
is_close_relative = FROM
trait = trusting
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
interested_in_society = cult_of_nurgle
}
}
allow = {
age = 16
nor = {
trait = witch_hunter
trait = creature_nehekharan
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
}
OR = {
religion_group = old_world_group
religion_group = ormazd_gods_group
religion_group = oriental_gods_group
religion = stromfels
}
OR = {
trait = envious
trait = kind
trait = content
trait = weak
trait = infirm
trait = sickly
is_ill = yes
trait = mutation_minor
trait = mutation_major
trait = mutation_massive
}
is_incapacitated_trigger = no
custom_tooltip = {
text = satanists_recruit_block_tooltip
OR = {
NOT = {
has_character_flag = nurgle_attempted_recruitment
}
interested_in_society = cult_of_nurgle
}
NOT = {
has_character_flag = being_recruited_by_nurgle
}
}
FROM = {
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision nurgle_recruit for [Root.GetBestName]"
set_character_flag = nurgle_attempted_recruitment
set_character_flag = being_recruited_by_nurgle
FROM = {
save_event_target_as = chaos_cult_recruiter
}
hidden_effect = {
character_event = {
id = DR_cults.7001 days = 3
} # recruitment chain
character_event = {
id = DR_cults.7030 days = 365
} # sends delayed back up, in case recruitment fails somehow
FROM = {
if = {
limit = {
ai = yes
}
add_character_modifier = {
name = recruitment_timer
days = 730
hidden = yes
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01 # slow down
}
modifier = {
factor = 10 # recruit interested parties
interested_in_society = cult_of_nurgle
}
}
}
tzeentch_recruit = {
is_in_society = yes
filter = all
ai_target_filter = realm
from_potential = {
is_adult = yes
prisoner = no
nor = {
trait = incapable
has_character_modifier = recruitment_timer
}
society_member_of = cult_of_tzeentch
OR = {
ai = no
society_rank = {
society = cult_of_tzeentch
rank == 2
}
society_rank = {
society = cult_of_tzeentch
rank == 3
}
}
}
potential = {
OR = {
FROM = {
ai = no
}
ai = no
}
is_within_diplo_range = FROM
is_adult = yes
prisoner = no
NOT = {
trait = incapable
}
is_in_society = no
#AI cannot invite other AIs when society is full
NAND = {
ai = yes
FROM = {
ai = yes
}
NOT = {
can_join_society = cult_of_tzeentch
}
}
#Blocks so AI recruits sensible people (who might say no)
OR = {
FROM = {
ai = no
}
is_friend = FROM
is_lover = FROM
is_close_relative = FROM
trait = trusting
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
interested_in_society = cult_of_tzeentch
}
}
allow = {
age = 16
nor = {
trait = witch_hunter
trait = creature_nehekharan
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
}
OR = {
religion_group = old_world_group
religion_group = ormazd_gods_group
religion_group = oriental_gods_group
religion = stromfels
}
OR = {
trait = ambitious
trait = cruel
trait = deceitful
trait = arbitrary
trait = cynical
trait = scholar
trait = mystic
trait = mutation_minor
trait = mutation_major
trait = mutation_massive
}
is_incapacitated_trigger = no
custom_tooltip = {
text = satanists_recruit_block_tooltip
OR = {
NOT = {
has_character_flag = tzeentch_attempted_recruitment
}
interested_in_society = cult_of_tzeentch
}
NOT = {
has_character_flag = being_recruited_by_tzeentch
}
}
FROM = {
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision tzeentch_recruit for [Root.GetBestName]"
set_character_flag = tzeentch_attempted_recruitment
set_character_flag = being_recruited_by_tzeentch
FROM = {
save_event_target_as = chaos_cult_recruiter
}
hidden_effect = {
character_event = {
id = DR_cults.7001 days = 3
} # recruitment chain
character_event = {
id = DR_cults.7030 days = 365
} # sends delayed back up, in case recruitment fails somehow
FROM = {
if = {
limit = {
ai = yes
}
add_character_modifier = {
name = recruitment_timer
days = 730
hidden = yes
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01 # slow down
}
modifier = {
factor = 10 # recruit interested parties
interested_in_society = cult_of_tzeentch
}
}
}
slaanesh_recruit = {
is_in_society = yes
filter = all
ai_target_filter = realm
from_potential = {
is_adult = yes
prisoner = no
nor = {
trait = incapable
has_character_modifier = recruitment_timer
}
society_member_of = cult_of_slaanesh
OR = {
ai = no
society_rank = {
society = cult_of_slaanesh
rank == 2
}
society_rank = {
society = cult_of_slaanesh
rank == 3
}
}
}
potential = {
OR = {
FROM = {
ai = no
}
ai = no
}
is_within_diplo_range = FROM
is_adult = yes
prisoner = no
NOT = {
trait = incapable
}
is_in_society = no
#AI cannot invite other AIs when society is full
NAND = {
ai = yes
FROM = {
ai = yes
}
NOT = {
can_join_society = cult_of_slaanesh
}
}
#Blocks so AI recruits sensible people (who might say no)
OR = {
FROM = {
ai = no
}
is_friend = FROM
is_lover = FROM
is_close_relative = FROM
trait = trusting
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
interested_in_society = cult_of_slaanesh
}
}
allow = {
age = 16
nor = {
trait = witch_hunter
trait = creature_nehekharan
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
trait = vampire_lahmian_hidden
trait = vampire_carstein_hidden
trait = vampire_blood_hidden
trait = vampire_strigoi_hidden
trait = vampire_necrarch_hidden
trait = vampire_jade_hidden
trait = vampire_mahtmasi_hidden
}
OR = {
religion_group = old_world_group
religion_group = ormazd_gods_group
religion_group = oriental_gods_group
religion = stromfels
}
OR = {
trait = lustful
trait = proud
trait = gluttonous
trait = greedy
trait = cruel
trait = hedonist
trait = poet
trait = impaler
trait = mutation_minor
trait = mutation_major
trait = mutation_massive
}
is_incapacitated_trigger = no
custom_tooltip = {
text = satanists_recruit_block_tooltip
OR = {
NOT = {
has_character_flag = slaanesh_attempted_recruitment
}
interested_in_society = cult_of_slaanesh
}
NOT = {
has_character_flag = being_recruited_by_slaanesh
}
}
FROM = {
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision slaanesh_recruit for [Root.GetBestName]"
set_character_flag = slaanesh_attempted_recruitment
set_character_flag = being_recruited_by_slaanesh
FROM = {
save_event_target_as = chaos_cult_recruiter
}
hidden_effect = {
character_event = {
id = DR_cults.7001 days = 3
} # recruitment chain
character_event = {
id = DR_cults.7030 days = 365
} # sends delayed back up, in case recruitment fails somehow
FROM = {
if = {
limit = {
ai = yes
}
add_character_modifier = {
name = recruitment_timer
days = 730
hidden = yes
}
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.01 # slow down
}
modifier = {
factor = 10 # recruit interested parties
interested_in_society = cult_of_slaanesh
}
}
}
undivided_recruit = {
is_in_society = yes
filter = all
ai_target_filter = realm
from_potential = {
is_adult = yes
prisoner = no
nor = {
trait = incapable
has_character_modifier = recruitment_timer
}
society_member_of = cult_of_undivided
OR = {
ai = no
society_rank = {
society = cult_of_undivided
rank == 2
}
society_rank = {
society = cult_of_undivided
rank == 3
}
}
}
potential = {
OR = {
FROM = {
ai = no
}
ai = no
}
is_within_diplo_range = FROM
is_adult = yes
prisoner = no
NOT = {
trait = incapable
}
is_in_society = no
#AI cannot invite other AIs when society is full
NAND = {
ai = yes
FROM = {
ai = yes
}
NOT = {
can_join_society = cult_of_undivided
}
}
#Blocks so AI recruits sensible people (who might say no)
OR = {
FROM = {
ai = no
}
is_friend = FROM
is_lover = FROM
is_close_relative = FROM
trait = trusting
has_impious_trait_trigger = yes
trait = drunkard
trait = possessed
trait = lunatic
interested_in_society = cult_of_undivided
}
}
allow = {
age = 16
nor = {
trait = witch_hunter
trait = creature_nehekharan
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
trait = vampire_jade_visible
trait = vampire_mahtmasi_visible