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wh_general_decisions.txt
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wh_general_decisions.txt
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# general
decisions = {
impose_marriage_dominance = {
only_playable = yes
potential = {
is_married = yes
higher_tier_than = COUNT
OR = {
trait = creature_human
trait = creature_dwarf
trait = creature_chaos_dwarf
trait = creature_elf
trait = creature_halfling
trait = creature_amazon
}
OR = {
AND = {
is_female = yes
is_married_matrilineally = no
}
AND = {
is_female = no
is_married_matrilineally = yes
}
}
OR = {
ai = no
NOT = {
trait = content
}
}
spouse = {
is_ruler = no
is_landed = no
NOT = {
any_close_relative = {
higher_tier_than = COUNT
}
}
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
OR = {
AND = {
is_female = yes
is_married_matrilineally = no
}
AND = {
is_female = no
is_married_matrilineally = yes
}
}
spouse = {
is_ruler = no
is_landed = no
NOT = {
any_close_relative = {
higher_tier_than = COUNT
}
}
}
OR = {
AND = {
is_female = no
NOT = {
top_liege = {
primary_title = {
OR = {
has_law = enatic_succession
has_law = enatic_cognatic_succession
}
}
}
}
}
AND = {
is_female = yes
NOT = {
top_liege = {
primary_title = {
OR = {
has_law = agnatic_succession
has_law = cognatic_succession
}
}
}
}
}
}
}
effect = {
log = "work decision impose_marriage_dominance for [Root.GetBestName]"
if = {
limit = {
is_female = yes
}
set_character_flag = no_wedding_event
spouse = {
set_character_flag = no_wedding_event
remove_spouse = spouse
add_spouse_matrilineal = ROOT
clr_character_flag = no_wedding_event
}
clr_character_flag = no_wedding_event
}
if = {
limit = {
is_female = no
}
set_character_flag = no_wedding_event
spouse = {
set_character_flag = no_wedding_event
remove_spouse = spouse
add_spouse = ROOT
clr_character_flag = no_wedding_event
}
clr_character_flag = no_wedding_event
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.5
}
}
}
reform_backbinz_horde = {
is_high_prio = yes
only_playable = yes
only_independent = yes
potential = {
capital_scope = {
region = world_greater_araby_southlands
}
age = 16
trait = creature_goblin
NOT = {
e_da_backbinz = {
has_holder = yes
}
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 150
prestige = 500
piety = 50
OR = {
completely_controls = k_durbaita
completely_controls = k_tulwark
completely_controls = k_medes
completely_controls = k_ka_sabar
}
}
effect = {
log = "work decision reform_backbinz_horde for [Root.GetBestName]"
wealth = -150
piety = 350
prestige = 600
long_character_event = {
id = srandoms.1
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
convert_to_shadowmen = {
is_high_prio = yes
only_playable = yes
potential = {
OR = {
capital_scope = {
has_province_modifier = locust_plague
}
capital_scope = {
has_province_modifier = cursed_lands
}
}
age = 16
trait = creature_human
religion = akghan
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 50
religion = akghan
}
effect = {
log = "work decision convert_to_shadowmen for [Root.GetBestName]"
piety = -150
religion = shadowmen
any_dynasty_member = {
limit = {
is_close_relative = yes
}
character_event = {
id = svampires.89
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.1
}
modifier = {
factor = 0
trait = zealous
}
modifier = {
factor = 1.4
trait = cynical
}
modifier = {
factor = 0.5
trait = brave
}
modifier = {
factor = 2
trait = craven
}
modifier = {
factor = 0.1
age = 40
}
}
}
}
targetted_decisions = {
ogre_eat_prisoner = {
filter = court
ai_target_filter = court
only_rulers = yes
from_potential = {
is_playable = yes
age = 16
trait = creature_ogre
}
potential = {
prisoner = yes
is_playable = yes
host = {
character = FROM
}
}
allow = {
prisoner = yes
FROM = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
prestige = 10
}
}
effect = {
log = "work decision ogre_eat_prisoner for [Root.GetBestName]"
hidden_tooltip = {
FROM = {
character_event = {
id = wh_chaos_beastmen.48
}
}
}
prisoner = no
if = {
limit = {
is_invincible_trigger = yes
}
antideath_effect = yes
break = yes
}
death = {
death_reason = death_execution
killer = FROM
}
wh_execution_opinion_effect = yes
hidden_tooltip = {
any_dynasty_member = {
limit = {
religion_group = cytharai_group
}
opinion = {
modifier = opinion_eaten_family_druchii
who = FROM
}
}
any_dynasty_member = {
limit = {
NOT = {
religion_group = cytharai_group
}
}
opinion = {
modifier = opinion_eaten_family
who = FROM
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.25
}
modifier = {
factor = 0.4
reverse_opinion = {
who = FROM value = 20
}
}
modifier = {
factor = 0.25
reverse_opinion = {
who = FROM value = 40
}
}
modifier = {
factor = 5
NOT = {
reverse_opinion = {
who = FROM value = -25
}
}
}
modifier = {
factor = 0
FROM = {
war = yes
}
}
modifier = {
factor = 1.5
trait = gluttonous
}
modifier = {
factor = 0.75
prestige = 200
}
modifier = {
factor = 0.05
prestige = 1000
}
modifier = {
factor = 0
FROM = {
trait = kind
}
}
modifier = {
factor = 2
ROOT = {
trait = cruel
}
}
}
}
}