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wh_lustria_decisions.txt
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# amazons, lizardmen
decisions = {
hold_fertility_ritual = {
is_high_prio = yes
only_playable = yes
potential = {
age = 16
religion = amazon
trait = creature_amazon
is_female = yes
higher_tier_than = BARON
}
allow = {
wealth = 25
month = 4
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
nor = {
month = 6
trait = pregnant
trait = disinherited_amazon
trait = questing
has_character_flag = holding_amazon_ritual
}
war = no
any_courtier = {
is_female = no
age = 16
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
OR = {
custom_tooltip = {
text = AMAZON_EXC_REQUIREMENT
has_character_flag = amazon_exception
}
trait = in_stock
}
}
}
effect = {
log = "work decision hold_fertility_ritual for [Root.GetBestName]"
ROOT = {
character_event = {
id = amazon.8
}
hidden_tooltip = {
set_variable = {
which = "eating_count" value = 0
}
set_variable = {
which = "drinking_count" value = 0
}
}
}
any_courtier = {
hidden_tooltip = {
set_variable = {
which = "eating_count" value = 0
}
set_variable = {
which = "drinking_count" value = 0
}
}
}
}
ai_will_do = {
factor = 5
}
}
free_stock_slaves = {
is_high_prio = yes
only_playable = yes
potential = {
NOT = {
trait = creature_amazon
}
OR = {
trait = in_stock
any_vassal = {
trait = in_stock
}
any_courtier = {
trait = in_stock
}
}
OR = {
independent = yes
top_liege = {
NOT = {
trait = creature_amazon
}
}
}
}
allow = {
NOT = {
trait = creature_amazon
}
OR = {
trait = in_stock
any_vassal = {
trait = in_stock
}
any_courtier = {
trait = in_stock
}
}
OR = {
independent = yes
top_liege = {
NOT = {
trait = creature_amazon
}
}
}
}
effect = {
log = "work decision free_stock_slaves for [Root.GetBestName]"
remove_trait = in_stock
any_vassal = {
remove_trait = in_stock
}
any_courtier = {
remove_trait = in_stock
}
}
ai_will_do = {
factor = 5
}
}
awaken_slann = {
is_high_prio = yes
only_playable = yes
only_independent = yes
potential = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
# think about it
ai = no
trait = creature_skink
war = yes
or = {
is_primary_war_defender = yes
is_primary_war_attacker = yes
}
# any_war = {
# OR = {
# any_defender = {
# character = ROOT
# is_primary_war_defender = yes
# }
# any_attacker = {
# character = ROOT
# is_primary_war_attacker = yes
# }
# }
# }
nor = {
has_character_modifier = wakeslann_cooldown
trait = defective
}
any_vassal = {
trait = creature_slann
trait = lizardman_sleepingslann
}
}
allow = {
piety = 400
NOT = {
decadence = 75
}
}
effect = {
log = "work decision awaken_slann for [Root.GetBestName]"
piety = -300
decadence = 2
hidden_tooltip = {
add_character_modifier = {
name = wakeslann_cooldown
hidden = yes
duration = 900
}
random_vassal = {
limit = {
trait = creature_slann
trait = lizardman_sleepingslann
}
character_event = {
id = slizardmen.34
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
amazon_brawling_tournament = {
is_high_prio = yes
only_playable = yes
potential = {
trait = creature_amazon
higher_tier_than = COUNT
is_female = yes
NOT = {
trait = disinherited_amazon
}
war = no
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
nor = {
has_character_flag = brawling_participant
has_character_modifier = am_brawling_cooldown
trait = pregnant
}
OR = {
any_courtier = {
trait = creature_amazon
prisoner = no
nor = {
has_character_flag = brawling_participant
trait = disinherited
trait = disinherited_amazon
trait = pregnant
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
age = 16
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
count = 2
}
any_vassal = {
trait = creature_amazon
prisoner = no
age = 16
has_character_flag = brawling_participant
nor = {
trait = disinherited
trait = disinherited_amazon
trait = pregnant
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
count = 2
}
}
}
allow = {
prestige = 150
wealth = 50
independent = yes
war = no
prisoner = no
month = 6
NOT = {
month = 11
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision amazon_brawling_tournament for [Root.GetBestName]"
prestige = -150
wealth = -50
decadence = -5
hidden_tooltip = {
set_variable = {
which = "brawl_player"
value = 0
}
set_character_flag = brawling_participant
set_character_flag = brawling_host
set_character_flag = do_not_disturb
clr_character_flag = am_fight_1
clr_character_flag = am_fight_2
clr_character_flag = am_fight_3
clr_character_flag = am_fight_4
clr_character_flag = am_fight_5
clr_character_flag = am_fight_6
clr_character_flag = am_fight_7
clr_character_flag = am_fight_8
clr_character_flag = am_fight_9
clr_character_flag = am_fight_10
clr_character_flag = am_fight_11
diplomatic_immunity = yes
character_event = {
id = slizardmen.61
}
character_event = {
id = slizardmen.61900 days = 30
}
add_character_modifier = {
name = am_brawling_cooldown
hidden = yes
duration = 1200
}
any_vassal = {
limit = {
trait = creature_amazon
nor = {
has_character_flag = brawling_participant
trait = disinherited
trait = disinherited_amazon
trait = pregnant
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
age = 16
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
}
letter_event = {
id = slizardmen.61001 days = 2 random = 5
}
set_character_flag = do_not_disturb
diplomatic_immunity = yes
character_event = {
id = slizardmen.61900 days = 30
}
}
any_courtier = {
limit = {
trait = creature_amazon
prisoner = no
is_ruler = no
age = 16
nor = {
has_character_flag = brawling_participant
trait = disinherited
trait = disinherited_amazon
trait = pregnant
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
OR = {
NOT = {
age = 45
}
is_immortal_trigger = yes
}
}
letter_event = {
id = slizardmen.61001 days = 2 random = 5
}
set_character_flag = do_not_disturb
diplomatic_immunity = yes
character_event = {
id = slizardmen.61900 days = 30
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.1
}
modifier = {
factor = 1.5
trait = brave
}
modifier = {
factor = 1.5
trait = wroth
}
modifier = {
factor = 0.15
trait = craven
}
modifier = {
factor = 0
trait = maimed
}
modifier = {
factor = 0
trait = wounded
}
}
}
search_youth_fountain = {
is_high_prio = yes
only_playable = yes
potential = {
OR = {
trait = creature_amazon
trait = creature_skink
trait = creature_human
}
war = no
capital_scope = {
region = world_new_world_lustria
}
is_immortal_trigger = no
nor = {
has_character_flag = searching_the_fountain
trait = pregnant
}
}
allow = {
prestige = 50
wealth = 450
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
effect = {
log = "work decision search_youth_fountain for [Root.GetBestName]"
prestige = -50
wealth = -450
if = {
limit = {
trait = creature_skink
}
decadence = 4
}
hidden_tooltip = {
character_event = {
id = slizardmen.70
}
set_character_flag = searching_the_fountain
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.001
}
modifier = {
factor = 1.5
trait = brave
}
modifier = {
factor = 1.5
trait = wroth
}
modifier = {
factor = 2.5
trait = ambitious
}
modifier = {
factor = 0.15
trait = craven
}
modifier = {
factor = 0
trait = maimed
}
modifier = {
factor = 0
trait = wounded
}
}
}
}
targetted_decisions = {
# think about it
# give_province_lizardmen_1 = {
# filter = realm
# ai_target_filter = self
# from_potential = {
# ai = no
# always = no #OBSOLETE
# trait = creature_skink
# is_ruler = yes
# NOR = {
# any_vassal = {
# has_character_modifier = tagged_recipient
# }
# any_courtier = {
# has_character_modifier = tagged_recipient
# }
# }
# }
# potential = {
# trait = creature_skink
# always = no #OBSOLETE
# NOT = {
# character = FROM
# }
# liege = {
# character = FROM
# }
# custom_tooltip = {
# text = IS_NOT_INCAPACITATED
# is_incapacitated_trigger = no
# }
# from = {
# custom_tooltip = {
# text = IS_NOT_INCAPACITATED
# is_incapacitated_trigger = no
# }
# }
# nor = {
# trait = disinherited_amazon
# trait = disinherited
# }
# }
# allow = {
# FROM = {
# any_demesne_title = {
# can_be_given_away = yes
# }
# }
# }
# effect = {
# add_character_modifier = {
# name = tagged_recipient
# duration = 30
# }
# }
# revoke_allowed = {
# always = no
# }
# ai_will_do = {
# factor = 0
# }
# }
# think about it
give_province_amazon_1 = {
filter = realm
ai_target_filter = self
from_potential = {
ai = no
trait = creature_amazon
is_ruler = yes
NOR = {
any_vassal = {
has_character_modifier = tagged_recipient
}
any_courtier = {
has_character_modifier = tagged_recipient
}
}
}
potential = {
trait = creature_amazon
NOT = {
character = FROM
}
liege = {
character = FROM
}
nor = {
trait = disinherited_amazon
trait = disinherited
}
}
allow = {
FROM = {
any_demesne_title = {
can_be_given_away = yes
}
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
from = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
}
effect = {
log = "work decision give_province_amazon_1 for [Root.GetBestName]"
add_character_modifier = {
name = tagged_recipient
hidden = yes
duration = 30
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
# Amazon - Exile complacent Amazon
exile_complacent_amazon = {
filter = dynasty
ai_target_filter = dynasty
is_high_prio = yes
only_rulers = yes
# hide_in_decisions_list = yes # This decision is shown in the Religion View for each complacent character
from_potential = {
is_ruler = yes
religion = amazon
}
potential = {
is_female = yes
prisoner = no
dynasty = FROM
trait = complacent
NOT = {
trait = disinherited
}
has_regent = no
OR = {
is_ruler = no
liege = {
character = FROM
}
}
}
allow = {
FROM = {
piety = 100
NOT = {
trait = complacent
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
}
effect = {
log = "work decision exile_complacent_amazon for [Root.GetBestName]"
character_event = {
id = slizardmen.44101
}
FROM = {
piety = -100
decadence = -3
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
any_dynasty_member = {
ai = no
higher_tier_than = ROOT
same_realm = ROOT
}
}
}
}
# Decision to eat prisoners for the Miyan
eat_prisoner_miyan = {
only_rulers = yes
from_potential = {
religion = kukaili
primary_title = {
higher_tier_than = BARON
}
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
age = 16
}
potential = {
prisoner = yes
host = {
character = FROM
}
nor = {
trait = khemri_tomb_king
character = FROM
}
}
allow = {
prisoner = yes
from = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
}
}
effect = {
log = "work decision eat_prisoner_miyan for [Root.GetBestName]"
hidden_tooltip = {
FROM = {
character_event = {
id = DR_misc.500
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.25
}
modifier = {
factor = 0.4
reverse_opinion = {
who = FROM value = 20
}
}
modifier = {
factor = 0.25
reverse_opinion = {
who = FROM value = 40
}
}
modifier = {
factor = 5
NOT = {
reverse_opinion = {
who = FROM value = -25
}
}
}
modifier = {
factor = 0
FROM = {
war = yes
}
}
modifier = {
factor = 1.5
trait = gluttonous
}
modifier = {
factor = 0.75
prestige = 200
}
modifier = {
factor = 0.05
prestige = 1000
}
modifier = {
factor = 0
FROM = {
trait = kind
}
}
modifier = {
factor = 2
ROOT = {
trait = cruel
}
}
}
}
}
title_decisions = {
# give_province_lizardmen_2 = {
# filter = owned
# ai_target_filter = owned
# potential = {
# can_be_given_away = yes
# always = no #OBSOLETE
# FROM = {
# culture_group = lizardman_group
# demesne_size = 2
# }
# holder_scope = {
# always = no #OBSOLETE
# character = FROM
# ai = no
# }
# }
# allow = {
# FROM = {
# OR = {
# any_vassal = {
# has_character_modifier = tagged_recipient
# }
# any_courtier = {
# has_character_modifier = tagged_recipient
# }
# }
# }
# }
# effect = {
# if = {
# limit = {
# FROM = {
# any_vassal = {
# has_character_modifier = tagged_recipient
# }
# }
# }
# FROM = {
# any_vassal = {
# limit = {
# has_character_modifier = tagged_recipient
# }
# ROOT = {
# grant_title = PREV
# set_government_type = lizardmen_government
# if = {
# limit = {
# higher_tier_than = COUNT
# }
# add_law = agnatic_succession
# add_law = succ_open_elective
# }
# }
# remove_character_modifier = tagged_recipient
# }
# }
# break = yes
# }
# if = {
# limit = {
# FROM = {
# any_courtier = {
# has_character_modifier = tagged_recipient
# }
# }
# }
# FROM = {
# any_courtier = {
# limit = {
# has_character_modifier = tagged_recipient
# }
# ROOT = {
# grant_title = PREV
# set_government_type = lizardmen_government
# if = {
# limit = {
# higher_tier_than = COUNT
# }
# add_law = agnatic_succession
# add_law = succ_open_elective
# }
# }
# remove_character_modifier = tagged_recipient
# }
# }
# break = yes
# }
# }
# revoke_allowed = {
# always = no
# }
# ai_will_do = {
# factor = 0
# }
# }
give_province_amazon_2 = {
filter = owned
ai_target_filter = owned
potential = {
can_be_given_away = yes
FROM = {
trait = creature_amazon
demesne_size = 2
}
holder_scope = {
character = FROM
ai = no
}
}
allow = {
FROM = {
OR = {
any_vassal = {
has_character_modifier = tagged_recipient
}
any_courtier = {
has_character_modifier = tagged_recipient
}
}
}
}
effect = {
log = "work decision give_province_amazon_2 for [Root.GetBestName]"
if = {
limit = {
FROM = {
any_vassal = {
has_character_modifier = tagged_recipient
}
}
}
FROM = {
any_vassal = {
limit = {
has_character_modifier = tagged_recipient
}
ROOT = {
grant_title = PREV
if = {
limit = {
higher_tier_than = COUNT
}
add_law = enatic_succession
}
}
remove_character_modifier = tagged_recipient
}
}
break = yes
}
if = {
limit = {
FROM = {
any_courtier = {
has_character_modifier = tagged_recipient
}
}
}
FROM = {
any_courtier = {
limit = {
has_character_modifier = tagged_recipient
}
ROOT = {
grant_title = PREV
if = {
limit = {
higher_tier_than = COUNT
}
add_law = enatic_succession
}
}
remove_character_modifier = tagged_recipient
}
}
break = yes
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
# give_province_lizardmen_ai = {
# filter = owned
# ai_target_filter = owned
# potential = {
# can_be_given_away = yes