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wh_mount_decisions.txt
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decisions = {
trainapegasusmount = {
only_playable = yes
potential = {
age = 12
nor = {
has_character_flag = pegasus_mount
has_artifact = pegasus_mount
culture = sylvanian
}
OR = {
culture_group = druchi_group
culture_group = imperial_group
culture_group = bretonnian_group
culture_group = asrai_group
culture_group = asur_group
culture_group = tilean_group
culture_group = estalian_group
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 500
}
effect = {
log = "work decision trainapegasusmount for [Root.GetBestName]"
set_character_flag = pegasus_mount
character_event = {
id = mounts.0
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
trainagryphonmount = {
only_playable = yes
potential = {
age = 12
nor = {
has_character_flag = gryphon_mount
has_artifact = gryphon_mount
culture = sylvanian
}
OR = {
culture_group = druchi_group
culture_group = imperial_group
culture_group = asrai_group
culture_group = asur_group
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 1000
}
effect = {
log = "work decision trainagryphonmount for [Root.GetBestName]"
set_character_flag = gryphon_mount
character_event = {
id = mounts.2
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
trainawyvernmount = {
only_playable = yes
potential = {
age = 12
nor = {
has_character_flag = wyvern_mount
has_artifact = wyvern_mount
}
OR = {
culture_group = goblin_group
culture_group = orc_group
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 1000
}
effect = {
log = "work decision trainawyvernmount for [Root.GetBestName]"
set_character_flag = wyvern_mount
character_event = {
id = mounts.4
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
trainadragonmount = {
only_playable = yes
potential = {
age = 18
nor = {
has_character_flag = red_dragon_mount
has_artifact = red_dragon_mount
}
culture = caledori
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 1000
prestige = 2000
}
effect = {
log = "work decision trainadragonmount for [Root.GetBestName]"
set_character_flag = red_dragon_mount
character_event = {
id = mounts.6
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
buildabyssalterror = {
only_playable = yes
potential = {
age = 18
nor = {
has_character_flag = abyssal_terror_mount
has_artifact = abyssal_terror_mount
}
OR = {
trait = vampire_lahmian_visible
trait = vampire_carstein_visible
# trait = vampire_blood_visible
trait = vampire_strigoi_visible
trait = vampire_necrarch_visible
# trait = vampire_jade_visible
trait = vampire_mahtmasi_visible
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 1500
OR = {
has_character_modifier = necromantic_power_5
has_character_modifier = necromantic_power_4
has_character_modifier = necromantic_power_3
}
}
effect = {
log = "work decision buildabyssalterror for [Root.GetBestName]"
set_character_flag = abyssal_terror_mount
character_event = {
id = mounts.9
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
nor = {
trait = vampire_carstein_visible
trait = vampire_blood_visible
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
searchnigthmaremount = {
only_playable = yes
potential = {
age = 16
NOT = {
has_artifact = nightmare_mount
}
trait = vampire_blood_visible
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
piety = 1500
}
effect = {
log = "work decision searchnigthmaremount for [Root.GetBestName]"
set_character_flag = nightmare_mount
character_event = {
id = mounts.11
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
trainawarbearmount = {
only_playable = yes
potential = {
age = 12
nor = {
has_character_flag = war_bear_mount
has_artifact = war_bear_mount
culture = sylvanian
}
OR = {
culture_group = kislevite_group
religion = ursun
}
}
allow = {
custom_tooltip = {
text = IS_NOT_INCAPACITATED
is_incapacitated_trigger = no
}
wealth = 1000
}
effect = {
log = "work decision trainawarbearmount for [Root.GetBestName]"
set_character_flag = war_bear_mount
character_event = {
id = mounts.13
}
}
ai_will_do = {
factor = 1
modifier = {
factor = 0
NOT = {
martial = 15
}
}
modifier = {
factor = 0
any_artifact = {
has_artifact_flag = mount
}
}
}
}
}