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wh_slavery_decisions.txt
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wh_slavery_decisions.txt
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decisions = {
openslaverymenu ={
only_playable = yes
potential = {
age = 16
nor = {
religion = hashut
trait = creature_beastman
}
OR = {
religion_group = cytharai_group
religion_group = greenskin_gods_group
religion_group = chaos_gods_group
religion_group = old_gods_group
religion = amazon
}
}
allow = {
OR = {
check_variable = {
which = elfslaves value = 1
}
check_variable = {
which = dwarfslaves value = 1
}
check_variable = {
which = humanslaves value = 1
}
}
}
effect = {
log = "work decision openslaverymenu ={ for [Root.GetBestName]"
character_event = {
id = slavery.2
}
}
ai_will_do = {
factor = 1
}
}
}
settlement_decisions = {
deploy_slaves_province = {
only_playable = yes
filter = owned
ai_target_filter = owned
is_high_prio = yes
from_potential = {
is_playable = yes
age = 16
ai = no
nor = {
religion = hashut
trait = creature_beastman
}
OR = {
religion_group = cytharai_group
religion_group = greenskin_gods_group
religion_group = chaos_gods_group
religion_group = old_gods_group
religion = amazon
}
OR = {
check_variable = {
which = elfslaves value = 1
}
check_variable = {
which = dwarfslaves value = 1
}
check_variable = {
which = humanslaves value = 1
}
}
}
potential = {
is_capital = yes
location = {
NOR = {
has_province_modifier = human_slaves
has_province_modifier = elf_slaves
has_province_modifier = dwarf_slaves
}
}
owner = {
character = FROM
}
}
allow = {
FROM = {
OR = {
check_variable = {
which = elfslaves value = 1
}
check_variable = {
which = dwarfslaves value = 1
}
check_variable = {
which = humanslaves value = 1
}
}
}
}
effect = {
log = "work decision deploy_slaves_province for [Root.GetBestName]"
FROM = {
character_event = {
id = slavery.6
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
}