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wh_vanilla_reloaded_decisions.txt
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wh_vanilla_reloaded_decisions.txt
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#
targetted_decisions = {
# "Demand Religious Conversion"
# Note: need to disable DEMAND_RELIGIOUS_CONVERSION_INTERACTION_ENABLED in defines.lua
# - Split in 2 decisions as there is no ai_target_filter for both direct vassals and courtiers.
##FOR OPTION A - PURE CANON VERSION##
demand_courtier_religious_conversion = {
only_playable = yes
ai_target_filter = home_court
from_potential = {
has_global_flag = optionA
}
potential = {
nor = {
religion = FROM
has_character_flag = ai_flag_refuse_conversion
}
vassal_of = FROM
is_ruler = no
}
allow = {
ai = yes
FROM = {
war = no
}
nor = {
trait = witch_hunter
religion_group = horned_rat_god_group
religion_group = necromantic_group
religion_group = chaos_gods_group
}
OR = {
NOT = {
religion_group = greenskin_gods_group
}
FROM = {
religion_group = greenskin_gods_group
}
}
OR = {
NOT = {
religion = cult_of_pleasure
}
FROM = {
NOT = {
religion_group = cadai_group
}
}
}
OR = {
NOT = {
religion = atharti
}
FROM = {
NOT = {
religion_group = cytharai_group
}
}
}
OR = {
#Illathids further restrictions for A
religion_group = FROM #can only convert courtiers in your own group
OR = {
#elves are only race with a split religion group, this allow conversion between cadai and cytharai groups
AND = {
religion_group = cadai_group
FROM = {
religion_group = cytharai_group
}
}
AND = {
FROM = {
religion_group = cadai_group
}
religion_group = cytharai_group
}
}
}
opinion = {
who = FROM
value = 50
}
NOT = {
controls_religion = yes
}
}
effect = {
log = "work decision demand_courtier_religious_conversion for [Root.GetBestName]"
# Fire any event that would normally be fired by the on_action on_vassal_accepts_religious_conversion
hidden_tooltip = {
FROM = {
character_event = {
id = aicleanup.008
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
demand_vassal_religious_conversion = {
ai_target_filter = vassals
from_potential = {
is_ruler = yes
has_global_flag = optionA
is_incapacitated_trigger = no
}
potential = {
nor = {
religion = FROM
has_character_flag = ai_flag_refuse_conversion
}
vassal_of = FROM
is_ruler = yes
}
allow = {
ai = yes
FROM = {
war = no
}
nor = {
trait = witch_hunter
religion_group = horned_rat_god_group
religion_group = necromantic_group
religion_group = chaos_gods_group
}
opinion = {
who = FROM value = 50
}
OR = {
NOT = {
religion_group = greenskin_gods_group
}
FROM = {
religion_group = greenskin_gods_group
}
}
OR = {
NOT = {
religion = cult_of_pleasure
}
FROM = {
NOT = {
religion_group = cadai_group
}
}
}
OR = {
NOT = {
religion = atharti
}
FROM = {
NOT = {
religion_group = cytharai_group
}
}
}
OR = {
#Illathids further restrictions for A
religion_group = FROM #can only convert courtiers in your own group
OR = {
#elves are only race with a split religion group, this allow conversion between cadai and cytharai groups
AND = {
religion_group = cadai_group
FROM = {
religion_group = cytharai_group
}
}
AND = {
FROM = {
religion_group = cadai_group
}
religion_group = cytharai_group
}
}
}
# FROM = {
# custom_tooltip = {
# text = TT_NOT_UNREFORMED_PAGAN
# hidden_tooltip = {
# OR = {
# NOT = { religion_group = old_gods_group }
# is_reformed_religion = yes
# }
# }
# }
# }
NOT = {
controls_religion = yes
}
}
effect = {
log = "work decision demand_vassal_religious_conversion for [Root.GetBestName]"
# Fire any event that would normally be fired by the on_action on_vassal_accepts_religious_conversion
hidden_tooltip = {
FROM = {
character_event = {
id = aicleanup.008
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
##FOR OPTION B - PLAYER CHOICE VERSION##
demand_courtier_religious_conversion_b = {
ai_target_filter = home_court
from_potential = {
is_ruler = yes
has_global_flag = optionB
is_incapacitated_trigger = no
}
potential = {
nor = {
religion = FROM
has_character_flag = ai_flag_refuse_conversion
}
vassal_of = FROM
is_ruler = no
}
allow = {
ai = yes
FROM = {
war = no
}
nor = {
trait = witch_hunter
religion_group = horned_rat_god_group
religion_group = necromantic_group
religion_group = chaos_gods_group
}
OR = {
NOT = {
religion_group = greenskin_gods_group
}
FROM = {
religion_group = greenskin_gods_group
}
}
OR = {
NOT = {
religion = cult_of_pleasure
}
FROM = {
NOT = {
religion_group = cadai_group
}
}
}
OR = {
NOT = {
religion = atharti
}
FROM = {
NOT = {
religion_group = cytharai_group
}
}
}
opinion = {
who = FROM value = 50
}
# FROM = {
# custom_tooltip = {
# text = TT_NOT_UNREFORMED_PAGAN
# hidden_tooltip = {
# OR = {
# NOT = { religion_group = old_gods_group }
# is_reformed_religion = yes
# }
# }
# }
# }
NOT = {
controls_religion = yes
}
}
effect = {
log = "work decision demand_courtier_religious_conversion_b for [Root.GetBestName]"
# Fire any event that would normally be fired by the on_action on_vassal_accepts_religious_conversion
hidden_tooltip = {
FROM = {
character_event = {
id = aicleanup.008
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
demand_vassal_religious_conversion_b = {
ai_target_filter = vassals
from_potential = {
is_ruler = yes
has_global_flag = optionB
is_incapacitated_trigger = no
}
potential = {
nor = {
religion = FROM
has_character_flag = ai_flag_refuse_conversion
}
vassal_of = FROM
is_ruler = yes
}
allow = {
ai = yes
FROM = {
war = no
}
nor = {
trait = witch_hunter
religion_group = horned_rat_god_group
religion_group = necromantic_group
religion_group = chaos_gods_group
}
opinion = {
who = FROM value = 50
}
OR = {
NOT = {
religion_group = greenskin_gods_group
}
FROM = {
religion_group = greenskin_gods_group
}
}
OR = {
NOT = {
religion = cult_of_pleasure
}
FROM = {
NOT = {
religion_group = cadai_group
}
}
}
OR = {
NOT = {
religion = atharti
}
FROM = {
NOT = {
religion_group = cytharai_group
}
}
}
# FROM = {
# custom_tooltip = {
# text = TT_NOT_UNREFORMED_PAGAN
# hidden_tooltip = {
# OR = {
# NOT = { religion_group = old_gods_group }
# is_reformed_religion = yes
# }
# }
# }
# }
NOT = {
controls_religion = yes
}
}
effect = {
log = "work decision demand_vassal_religious_conversion_b for [Root.GetBestName]"
# Fire any event that would normally be fired by the on_action on_vassal_accepts_religious_conversion
hidden_tooltip = {
FROM = {
character_event = {
id = aicleanup.008
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
}
}
execute_prisoner = {
#No longer hardcoded
ai_target_filter = court
from_potential = {
is_ruler = yes
NOT = {
trait = incapable
}
is_incapacitated_trigger = no
}
potential = {
prisoner = yes
host = {
character = FROM
}
NOT = {
character = FROM
}
}
allow = {
prisoner = yes
}
effect = {
log = "work decision execute_prisoner for [Root.GetBestName]"
prisoner = no
if = {
limit = {
is_invincible_trigger = yes
}
antideath_effect = yes
break = yes
}
if = {
limit = {
is_demon_trigger = yes
}
character_event = {
id = wh_chaos_demons.1
}
break = yes
}
death = {
death_reason = death_execution
killer = FROM
}
wh_execution_opinion_effect = yes
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 1
modifier = {
factor = 0.005 # Less likely to do it
}
modifier = {
factor = 0
FROM = {
religion_group = cytharai_group
}
}
modifier = {
factor = 0
OR = {
FROM = {
religion = slaanesh
}
FROM = {
religion = cult_of_pleasure
}
}
FROM = {
wh_is_mage_trigger = yes
}
}
modifier = {
factor = 0
OR = {
FROM = {
has_artifact = black_dragon_mount
}
FROM = {
has_artifact = blue_dragon_mount
}
FROM = {
has_artifact = chaos_dragon_mount
}
FROM = {
has_artifact = gold_dragon_mount
}
FROM = {
has_artifact = green_dragon_mount
}
FROM = {
has_artifact = wyvern_mount
}
FROM = {
has_artifact = gryphon_mount
}
FROM = {
has_artifact = white_dragon_mount
}
FROM = {
has_artifact = red_dragon_mount
}
FROM = {
trait = creature_beastman
}
}
}
modifier = {
factor = 0
reverse_opinion = {
who = FROM
value = 20
}
}
modifier = {
factor = 0 #Enemy has your relative
FROM = {
any_current_enemy = {
dynasty = ROOT
is_close_relative = ROOT
any_courtier = {
is_close_relative = FROM
dynasty = FROM
}
}
}
}
modifier = {
factor = 0.001
FROM = {
OR = {
trait = kind
trait = just
}
}
}
modifier = {
factor = 2
FROM = {
OR = {
trait = cruel
trait = zealous
}
}
}
modifier = {
factor = 1.5
FROM = {
trait = lunatic_3
}
}
modifier = {
factor = 0.05
FROM = {
trait = patient
}
}
modifier = {
factor = 0
FROM = {
trait = lore_necromancy
}
}
modifier = {
factor = 150
FROM = {
trait = witch_hunter
}
NOT = {
trait = witch_hunter
}
OR = {
trait = mutation_minor
trait = mutation_major
trait = mutation_massive
trait = has_nurgles_rot
wh_has_any_magic_potential_reveal_trigger = yes
wh_is_mage_trigger = yes
}
}
}
}
}