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ze_ambition_decisions.txt
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ze_ambition_decisions.txt
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###################################
#
# Zeus
# Ambition decisions
#
###################################
# Written by Markus Olsén
targetted_decisions = {
request_council_position = {
only_playable = yes
is_high_prio = yes
filter = liege
ai_target_filter = liege
from_potential = {
has_ambition = obj_become_council_member
}
allow = {
FROM = {
prisoner = no
prestige = 100
NOR = {
in_revolt = yes
trait = incapable
is_inaccessible_trigger = yes
liege = {
OR = {
in_revolt = yes
has_opinion_modifier = {
who = PREV modifier = requested_council_position
}
}
}
}
}
}
effect = {
log = "work decision request_council_position for [Root.GetBestName]"
FROM = {
prestige = -50
}
custom_tooltip = {
text = request_council_position_tooltip
hidden_tooltip = {
opinion = {
modifier = requested_council_position
who = FROM
years = 2
}
character_event = {
id = ZE.6001 days = 3
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0
}
}
ask_for_land = {
only_playable = yes
is_high_prio = yes
filter = liege
ai_target_filter = liege
from_potential = {
is_playable = yes
has_ambition = obj_land_for_son
higher_tier_than = BARON
}
allow = {
FROM = {
NOR = {
prisoner = yes
in_revolt = yes
trait = incapable
is_inaccessible_trigger = yes
liege = {
OR = {
has_regent = yes
in_revolt = yes
has_opinion_modifier = {
who = PREV modifier = requested_land
}
}
}
}
any_child = {
is_heir = no
is_female = no
is_landed = no
is_adult = yes
prisoner = no
NOR = {
trait = incapable
is_ascetic_trigger = yes
trait = eunuch
}
liege = {
character = PREVPREV
}
}
}
any_demesne_title = {
tier = COUNT
can_be_given_away = yes
NOT = {
location = {
is_capital = yes
}
}
}
}
effect = {
log = "work decision ask_for_land for [Root.GetBestName]"
FROM = {
prestige = -20
}
custom_tooltip = {
text = ask_for_land_tooltip
hidden_tooltip = {
opinion = {
modifier = requested_land
who = FROM
years = 2
}
character_event = {
id = ZE.6012 days = 3
}
}
}
}
revoke_allowed = {
always = no
}
ai_will_do = {
factor = 0.01
modifier = {
factor = 2
FROM = {
trait = proud
}
}
modifier = {
factor = 2
FROM = {
trait = stubborn
}
}
modifier = {
factor = 2
FROM = {
trait = greedy
}
}
modifier = {
factor = 2
FROM = {
trait = ambitious
}
}
modifier = {
factor = 0.5
FROM = {
trait = content
}
}
modifier = {
factor = 0.5
FROM = {
trait = shy
}
}
modifier = {
factor = 0.5
FROM = {
trait = craven
}
}
modifier = {
factor = 0.5
FROM = {
trait = humble
}
}
}
}
}