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Hey man, this is just an excuse to say "kudos" for making a really great version of Starflight in Unity. It is very close the original, so much so that it is slow and annoying on the station, just like it was in CGA!
I played SF1 the other day on a 5150 and it was slow as molasses but it ran. Anyway, this is a great game. I have a lot of C++ code but not so much the Unity kind. I tried to make a spiritual successor to this called Fringes but failed miserably, except I made some really nice planets. This was my second attempt, my first attempt was also a spiritual successor, called Empire in the Sky, and I spent quite a great deal of time making planets and starships and space building and all sorts of things, throwing back to Starflight the whole time. Again, an unfinished project. Don't let this one go unfinished!
The text was updated successfully, but these errors were encountered:
Says "not yet implemented" ...
Hey man, this is just an excuse to say "kudos" for making a really great version of Starflight in Unity. It is very close the original, so much so that it is slow and annoying on the station, just like it was in CGA!
I played SF1 the other day on a 5150 and it was slow as molasses but it ran. Anyway, this is a great game. I have a lot of C++ code but not so much the Unity kind. I tried to make a spiritual successor to this called Fringes but failed miserably, except I made some really nice planets. This was my second attempt, my first attempt was also a spiritual successor, called Empire in the Sky, and I spent quite a great deal of time making planets and starships and space building and all sorts of things, throwing back to Starflight the whole time. Again, an unfinished project. Don't let this one go unfinished!
The text was updated successfully, but these errors were encountered: