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go-light-websocket

WebSocket protocol implementation with minimal memory overhead.

example

package main

import (
    "github.com/mialinx/go-light-websocket"
    "log"
    "net/http"
)

func handshake(wsc *websocket.Connection, req *http.Request, rspw http.ResponseWriter) websocket.HandlerFunc {
    reverse := false
    if r := req.FormValue("reverse"); r == "1" {
        reverse = true
    }
    return func(wsc *websocket.Connection) error {
        return handler(wsc, reverse)
    }
}

func handler(wsc *websocket.Connection, reverse bool) error {
    for {
        msg, err := wsc.Recv()
        if err != nil {
            return err
        }
        switch msg.Opcode {
        case websocket.OPCODE_PING:
            msg.Opcode = websocket.OPCODE_PONG
            err := wsc.Send(msg)
            if err != nil {
                return err
            }
        case websocket.OPCODE_PONG:
            // okay, pong
        case websocket.OPCODE_TEXT, websocket.OPCODE_BINARY:
            if string(msg.Body) == "exit" {
                wsc.CloseGracefulError(nil)
                break
            }
            if reverse {
                l : = len(msg.Body)
                for i := 0; i < l/2; i++ {
                    msg.Body[i], msg.Body[l-i-1] = msg.Body[l-i-1], msg.Body[i]
                }
            }
            err := wsc.Send(msg)
            if err != nil {
                return err
            }
        }
    }
    return nil
}

func main() {
    server := websocket.NewServer(websocket.Config{
        Addr:            ":443",
        CertFile:        "/path/to/cert.crt",
        KeyFile:         "/path/to/cert.key",
        Handshake:       handshake,
        MaxMsgLen:       16 * 1024 * 1024,
        SockReadBuffer:  4 * 1024 * 1024,
        SockWriteBuffer: 4 * 1024 * 1024,
        IOStatistics:    true,
        LogLevel:        websocket.LOG_INFO,
    })
    go func() {
        log.Fatalln(server.ServeTLS())
    }()
}

options

MaxMsgLen int

Maximal length of message, that can be buffered into memory

SockReadBuffer int

SockWriteBuffer int

TCP read/write buffer sizes (in kernel) In case you don't read much data from socket - you may set minimal size

HttpReadBuffer int

HttpWriteBuffer int

Userspace buffer for parsing http request and sending http response. Http requests may containg long headers, you may need large enough buffers for handshake.

WsReadBuffer int

WsWriteBuffer int

Userspace buffer for websocket framing protocol. Websocket is simple protocol, you may set the minimal value - 16 byte to avoid userspace buffering. It will increase number of syscalls, but saves some memory.

IOStatistics bool

Enables IO statistics - number of currently reading and writing connections.

LogLevel uint8

Server log level. With DEBUG will print all sent and received frames.

HandshakeReadTimeout time.Duration

HandshakeWriteTimeout time.Duration

Timeouts to read http request and send http response (handshake).

CloseTimeout time.Duration

Timeout to wait for websocket Close (ack) frame.

TCPKeepAlive time.Duration

Enables TCP KeepAlive if not zero.

faq

why not use standard http server ?

Standard http server but doesn't allow fine-tuning of connections and buffers. So it's consumes more memory and decrease maximal number of connections per server.