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[loading/processing efficiency] change skipping actions to be passes added via auto-actions #57

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michaeljb opened this issue Mar 10, 2023 · 1 comment
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enhancement New feature or request

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@michaeljb
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  • abilities all list the exact steps they can be used on, should be able to make abilities() simpler and more efficient
    • steps might need a sym representation
  • transition auto-skip to be auto-actions in UI; during loading, won't need to check graph for tile lays
@michaeljb michaeljb added the enhancement New feature or request label Mar 10, 2023
@michaeljb michaeljb changed the title change skipping actions to be passes added via auto-actions [efficiency] change skipping actions to be passes added via auto-actions May 21, 2023
@michaeljb michaeljb changed the title [efficiency] change skipping actions to be passes added via auto-actions [loading/processing efficiency] change skipping actions to be passes added via auto-actions May 21, 2023
@michaeljb
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other loading efficiency ideas

  • fewer calls to actions
    • all actions include the name of the step which processed them
    • when loading games, only call actions for the entity on the action being processed, if any at all
  • steps can have separate process_{action} and (pre|post)_validate_{action} methods where all errors are raised, validation could be skipped for loading

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