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after a step processes an action, that action could be updated so it knows which step processed it. Then when the game is re-loaded in the future, instead of iterating through steps to find one that can process it, it is just a fast lookup to grab the right step.
downside: if logic changes which step would process an action, an action would continue to be processed with the same step that processed it when it was created
The text was updated successfully, but these errors were encountered:
after a step processes an action, that action could be updated so it knows which step processed it. Then when the game is re-loaded in the future, instead of iterating through steps to find one that can process it, it is just a fast lookup to grab the right step.
downside: if logic changes which step would process an action, an action would continue to be processed with the same step that processed it when it was created
The text was updated successfully, but these errors were encountered: