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main.go
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package main
import (
"github.com/hajimehoshi/ebiten/v2"
"github.com/michaelmcallister/conway/life"
)
const width, height = 320, 240
// conway satisfies the ebiten.Game interface.
type conway struct {
Life *life.Life
buffer []byte
}
// Update advances Life by one iteration.
func (c *conway) Update() error {
if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
x, y := ebiten.CursorPosition()
c.Life.Set(x, y, true)
}
c.Life.Step()
c.buffer = make([]byte, width*height*4)
for i, ok := range c.Life.BoardState() {
if ok {
c.buffer[4*i] = 0xff
c.buffer[4*i+1] = 0xff
c.buffer[4*i+2] = 0xff
c.buffer[4*i+3] = 0xff
}
}
return nil
}
// Draw takes the current board state and sets each alive cell to 0xFF (black).
func (c *conway) Draw(screen *ebiten.Image) {
screen.ReplacePixels(c.buffer)
}
// Layout takes the outside size (e.g., the window size) and returns the (logical) screen size.
func (*conway) Layout(outsideWidth, outsideHeight int) (int, int) {
return width, height
}
func main() {
ebiten.SetWindowTitle("Conways Game Of Life")
ebiten.SetMaxTPS(20)
c := &conway{Life: life.New(width, height)}
if err := ebiten.RunGame(c); err != nil {
panic(err)
}
}