Skip to content

Latest commit

 

History

History
14 lines (14 loc) · 1.14 KB

TODO.md

File metadata and controls

14 lines (14 loc) · 1.14 KB
  • parse savegame (thanks @Jupp56!)
  • get game plugin load order
  • read all loaded game plugins (.esp, .esm, .esl) in mod load order
  • extract ingredient items from loaded game plugins
  • cache ingredient items and their effects to disk (invalidate if load order changes, game plugins are added/removed/modified) not necessary, it reads all the game data in around a second with a load order of >300 mods
  • generate valid potions from ingredients
  • handle ingredient quirks https://en.uesp.net/wiki/Skyrim:Alchemy_Effects#Non-Standard_Ingredients (it's all in the game data ✅)
  • (inclusive) OR:
    • extract player inventory from savegame
    • extract player inventory from game memory while game is running so it updates live
  • match player inventory to known ingredient items
  • look at https://github.com/cguebert/SkyrimAlchemyHelper for potion recommendation algorithm
  • OPTIONAL: somehow read from game save which ingredient effects are already known by player (and which are not), then limit data to that
  • OPTIONAL: look at (relevant) container inventory contents too, in addition to player inventory