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Probably best to not integrate into the Keyboard class proper, but could provide a C++ class to integrate into the Win32 template to support this. The article solution works fine, but it's very C-like.
This old article provides a way to keep the Windows key from popping a game out of fullscreen. Maybe I should add it to the Win32 version of Keyboard?
https://docs.microsoft.com/en-us/windows/win32/dxtecharts/disabling-shortcut-keys-in-games
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