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I wanted to be able to clip a sprite with floating point precision, so I added an overload that uses a Vector4 instead of a RECT for the source rectangle. The current implementation converts from RECT to floating point values anyway. Do you think you could add this at some point?
The text was updated successfully, but these errors were encountered:
I wanted to be able to clip a sprite with floating point precision, so I added an overload that uses a Vector4 instead of a RECT for the source rectangle. The current implementation converts from RECT to floating point values anyway. Do you think you could add this at some point?
The text was updated successfully, but these errors were encountered: