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SpriteBatch and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array.
The text was updated successfully, but these errors were encountered:
SpriteBatch
and it's shaders could be made to leverage a per-sprite array index in addition to texture UVs to be able to pack textures into a 2D texture array.The text was updated successfully, but these errors were encountered: