You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Apr 27, 2024. It is now read-only.
I'm using the latest version of Unity. At the time of opening this issue the latest version was 2017.3.1f1
The sample in 210 Chapter 6 (https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_210) is not working as described. That is, the "TagAlong" object is never made visible. I've verified that the PerformTagAlong() function is being invoked, and the "TabAlong" object is dynamically being inserted into the scene. However, the "SimpleTagAlong" class is not bringing the "TagAlong" object into view.
As a work around, I've inserted these "run once" lines, immediate after instantiating the "TagObject":
InteractibleAction.cs around line 29
Ray ray = new Ray(Camera.main.transform.position, Camera.main.transform.forward);
instantiatedObjectToTagAlong.transform.position = ray.GetPoint(2.0f);
The text was updated successfully, but these errors were encountered:
Sign up for freeto subscribe to this conversation on GitHub.
Already have an account?
Sign in.
I'm using the latest version of Unity. At the time of opening this issue the latest version was 2017.3.1f1
The sample in 210 Chapter 6 (https://developer.microsoft.com/en-us/windows/mixed-reality/holograms_210) is not working as described. That is, the "TagAlong" object is never made visible. I've verified that the PerformTagAlong() function is being invoked, and the "TabAlong" object is dynamically being inserted into the scene. However, the "SimpleTagAlong" class is not bringing the "TagAlong" object into view.
As a work around, I've inserted these "run once" lines, immediate after instantiating the "TagObject":
InteractibleAction.cs around line 29
The text was updated successfully, but these errors were encountered: