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This repository has been archived by the owner on Apr 27, 2024. It is now read-only.
While following the Holograms 212 voice tutorial, I ran into an issue after deploying Chapter 2. I am using Unity 5.4.0f3. When testing the app, I can open the communicator but when I airtap to record my voice, the application freezes and points to the line: SoundMeter.gameObject.SetActive(enabled); within the SetUI function as the problem. The only way I was able to get the project to work functionally was to comment that line out. Note that I followed the instructions on Holographic Academy precisely and the only changes that were made to the project up to this point, were the deletion of the two lines of code in Chapter 2.
The text was updated successfully, but these errors were encountered:
The only time I've seen this happen is while building as Debug. We recommend building your app as Release for performance. Can you verify that you're building as Release, and, if not, can you try it and see if your issue is fixed please? Thanks!
I was actually building as Debug before. I just tried cleaning the solution and rebuilding as Release but I keep getting an error: Unable to activate Windows Store app 'ModelExplorer_s9y1p3hwd5qda!App'. This is probably something completely unrelated to the previous issue though, so I'll keep working at it and report back if I get it working with Release.
Awesome! Unfortunately, I don't know the reason at the moment. This isn't the first time we've seen this though, and it's a consistent repro. I think it has something to do with the code we use to load the sound meter's animated texture. I'll definitely look more into this and see if I can figure it out!
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While following the Holograms 212 voice tutorial, I ran into an issue after deploying Chapter 2. I am using Unity 5.4.0f3. When testing the app, I can open the communicator but when I airtap to record my voice, the application freezes and points to the line: SoundMeter.gameObject.SetActive(enabled); within the SetUI function as the problem. The only way I was able to get the project to work functionally was to comment that line out. Note that I followed the instructions on Holographic Academy precisely and the only changes that were made to the project up to this point, were the deletion of the two lines of code in Chapter 2.
The text was updated successfully, but these errors were encountered: