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Blockwars5.pro
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QT += qml quick opengl webchannel websockets gui
CONFIG += c++11
# The following define makes your compiler emit warnings if you use
# any Qt feature that has been marked deprecated (the exact warnings
# depend on your compiler). Refer to the documentation for the
# deprecated API to know how to port your code away from it.
DEFINES += QT_DEPRECATED_WARNINGS
# You can also make your code fail to compile if it uses deprecated APIs.
# In order to do so, uncomment the following line.
# You can also select to disable deprecated APIs only up to a certain version of Qt.
#DEFINES += QT_DISABLE_DEPRECATED_BEFORE=0x060000 # disables all the APIs deprecated before Qt 6.0.0
include(lib/qt-supermacros/QtSuperMacros.pri)
PARTICLE_EXPLOSION_COUNT = 25
DEFINES += PARTICLE_EXPLOSION_COUNT
SOURCES += \
main.cpp \
simplecrypt.cpp \
src_battlefield/blockevent.cpp \
src_battlefield/blockmanager.cpp \
src_battlefield/gameengine.cpp \
src_battlefield/internalgamegrid.cpp \
src_battlefield/websocketclientwrapper.cpp \
src_battlefield/websockettransport.cpp \
src_input/aiplayerinputsource.cpp \
src_input/humanplayerinputsource.cpp \
src_input/ircconnection.cpp \
src_input/player.cpp \
src_input/playerinputsource.cpp \
src_input/remoteplayerinputsource.cpp \
src_network/zip.cpp
RESOURCES += qml.qrc
TRANSLATIONS += \
Blockwars5_en_US.ts
# Additional import path used to resolve QML modules in Qt Creator's code model
QML_IMPORT_PATH =
# Additional import path used to resolve QML modules just for Qt Quick Designer
QML_DESIGNER_IMPORT_PATH =
# Default rules for deployment.
qnx: target.path = /tmp/$${TARGET}/bin
else: unix:!android: target.path = /opt/$${TARGET}/bin
!isEmpty(target.path): INSTALLS += target
DISTFILES += \
Battlefield.qml \
MainMenu.qml \
Multiplayer.qml \
README.md \
SinglePlayer.qml \
js_workers/asdf.qml \
js_workers/blockmath.js \
js_workers/drop.js \
main.qml \
qml_battlefield/Block.qml \
qml_battlefield/BlockEmitter.qml \
qml_battlefield/BlockItemParticle.qml \
qml_battlefield/GameAnnouncement.qml \
qml_battlefield/GameBackground.qml \
qml_battlefield/GameGrid.js \
qml_battlefield/GameGrid.qml \
qml_battlefield/GameParticles.qml \
qml_battlefield/PlayerHUD.qml \
qml_battlefield/PowerupSidebar.qml \
qml_battlefield/PowerupSidebarButton.qml \
qml_battlefield/RemoteAPI.qml \
qml_battlefield/TurnController.qml \
qml_battlefield/gamegrid.diff \
qml_battlefield/oldGameGrid.qml \
qml_multiplayer/RandomGame.qml \
qml_powerups/BlueShield.qml \
qml_powerups/Crossblade.qml \
qml_powerups/Fireball.qml \
qml_powerups/PowerupActions.qml \
qml_powerups/PowerupBase.qml \
qml_powerups/RedSword.qml \
qml_shared/ChoosePowerups.qml \
qml_shared/PowerupModel.qml \
qml_singleplayer/NormalGame.qml \
qml_ui/MainMenuButton.qml \
qtquickcontrols2.conf \
qwebchannel.js \
sounds/1shot_close.ogg \
sounds/1shot_error.ogg \
sounds/1shot_open.ogg \
sounds/bfg_explode1.wav \
sounds/bfg_explode2.wav \
sounds/bfg_explode3.wav \
sounds/bfg_explode4.wav \
sounds/bfg_fire.wav \
sounds/bfg_firebegin.wav \
sounds/explode1.wav \
sounds/explode2.wav \
sounds/explode3.wav \
sounds/explode4.wav \
sounds/explode5.wav \
sounds/slam_01.ogg \
sounds/slam_03.wav \
sounds/slam_05.wav \
sounds/slam_06.wav \
sounds/slam_08_boomy.wav \
sounds/whiz1.ogg \
sounds/whiz2.ogg \
sounds/whiz3.ogg \
sounds/whiz4.ogg
HEADERS += \
QQmlObjectListModel.h \
simplecrypt.h \
src_battlefield/blockevent.h \
src_battlefield/blockmanager.h \
src_battlefield/gameengine.h \
src_battlefield/internalgamegrid.h \
src_battlefield/websocketclientwrapper.h \
src_battlefield/websockettransport.h \
src_input/aiplayerinputsource.h \
src_input/humanplayerinputsource.h \
src_input/ircconnection.h \
src_input/player.h \
src_input/playerinputsource.h \
src_input/remoteplayerinputsource.h \
src_network/zip.h