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main.cpp
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#include <QGuiApplication>
#include <QQmlApplicationEngine>
#include <QQuickWindow>
#include <QQmlContext>
#include <QSysInfo>
#include <QtDebug>
#include "src_input/player.h"
#include "src_network/zip.h"
#include "src_battlefield/internalgamegrid.h"
#include "src_battlefield/blockevent.h"
#include "src_battlefield/gameengine.h"
int main(int argc, char *argv[])
{
QCoreApplication::setAttribute(Qt::AA_EnableHighDpiScaling);
QCoreApplication::setAttribute(Qt::AA_UseOpenGLES);
QGuiApplication app(argc, argv);
// QQuickWindow::setSceneGraphBackend(QSGRendererInterface::VulkanRhi);
Zip* zip = new Zip;
QQmlApplicationEngine engine;
engine.addImportPath("qrc:///");
qmlRegisterType<Player>("org.nodelogic.blockwars", 4, 0, "Player");
qmlRegisterType<InternalGameGrid>("org.nodelogic.blockwars", 4, 0, "InternalGameGrid");
qmlRegisterType<BlockEvent>("org.nodelogic.blockwars", 4, 0, "BlockEvent");
qmlRegisterType<GameEngine>("org.nodelogic.blockwars", 4, 0, "GameEngine");
engine.rootContext()->setContextProperty("PARTICLE_EXPLOSION_COUNT", QVariant::fromValue(PARTICLE_EXPLOSION_COUNT));
engine.rootContext()->setContextProperty("BUILD_TYPE", QSysInfo::buildCpuArchitecture());
engine.rootContext()->setContextProperty("Zip", zip);
const QUrl url(QStringLiteral("qrc:/main.qml"));
QObject::connect(&engine, &QQmlApplicationEngine::objectCreated,
&app, [url](QObject *obj, const QUrl &objUrl) {
if (!obj && url == objUrl)
QCoreApplication::exit(-1);
}, Qt::QueuedConnection);
engine.load(url);
return app.exec();
}