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Currently when you map more than one controller, you provide an index:
{ "LShiftKey": [0, "A"], "Z": [0, "B"], "LControlKey": [0, "X"], "LMenu": [0, "Y"], "D1": [0, "Start"], "D5": [0, "Back"], "Up": [0, "Up"], "Down": [0, "Down"], "Left": [0, "Left"], "Right": [0, "Right"], "Space": [0, "RightBumper"], "X": [0, "RightTrigger"], "W": [1, "A"], "C": [1, "B"], "A": [1, "X"], "S": [1, "Y"], "D2": [1, "Start"], "D6": [1, "Back"], "R": [1, "Up"], "F": [1, "Down"], "D": [1, "Left"], "G": [1, "Right"], "Q": [1, "RightBumper"], "T": [1, "RightTrigger"], ... }
However, when the controller is created in Windows, it shows up with the same exact same device name:
The only way to see the difference between these two is by digging into the Hardware tab:
But it would be great if the NAME would differ so you could reliably refer to them and program them in other apps like Steam:
Thanks!
The text was updated successfully, but these errors were encountered:
The driver this project uses doesn't allow for anything like that unfortunately.
Sorry, something went wrong.
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Currently when you map more than one controller, you provide an index:
However, when the controller is created in Windows, it shows up with the same exact same device name:
The only way to see the difference between these two is by digging into the Hardware tab:
But it would be great if the NAME would differ so you could reliably refer to them and program them in other apps like Steam:
Thanks!
The text was updated successfully, but these errors were encountered: