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This happens when there is no anti-aliasing enabled. Exactly how to enable this depends on your backend. For example, on SDL you could do the following: SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, 4); which results in smooth corners: This is already enabled in the |
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Element with
border-radius
style has sawtoothWindows 10 4k screen
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