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Firstly, my collision setup works fine when UAP is turned off.
I have confirmed 2D collisions being detected both via C# script and playmaker FSM OnCollision2DEnter actions. Builds are WebGL.
It is only when UAP is turned on, the collisions are sometimes not detected. Hope this is enough information for someone to replicate this or to suggest a solution.
Thanks!
The text was updated successfully, but these errors were encountered:
Hello,
Firstly, my collision setup works fine when UAP is turned off.
I have confirmed 2D collisions being detected both via C# script and playmaker FSM OnCollision2DEnter actions. Builds are WebGL.
It is only when UAP is turned on, the collisions are sometimes not detected. Hope this is enough information for someone to replicate this or to suggest a solution.
Thanks!
The text was updated successfully, but these errors were encountered: