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This could easily be replaced with a minetest.after call unless it's somehow important when mesecons globalstep runs (e.g. before mods that were loaded afterwards).
Do you know why the initial delay with resumetime is necessary? I looked at the history and the functionality seems to originate with the initial version of the actionqueue. At this time, Mesecons didn't forcefully load the map using voxelmanips. Perhaps the delay was put in place to wait for the map to load?
See the code and minetest/minetest#12236
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