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common.go
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common.go
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package gorpc
import (
"fmt"
"io"
"log"
"sync"
"time"
)
const (
// DefaultConcurrency is the default number of concurrent rpc calls
// the server can process.
DefaultConcurrency = 8 * 1024
// DefaultRequestTimeout is the default timeout for client request.
DefaultRequestTimeout = 20 * time.Second
// DefaultPendingMessages is the default number of pending messages
// handled by Client and Server.
DefaultPendingMessages = 32 * 1024
// DefaultFlushDelay is the default delay between message flushes
// on Client and Server.
DefaultFlushDelay = -1
// DefaultBufferSize is the default size for Client and Server buffers.
DefaultBufferSize = 64 * 1024
)
// OnConnectFunc is a callback, which may be called by both Client and Server
// on every connection creation if assigned
// to Client.OnConnect / Server.OnConnect.
//
// remoteAddr is the address of the remote end for the established
// connection rwc.
//
// The callback must return either rwc itself or a rwc wrapper.
// The returned connection wrapper MUST send all the data to the underlying
// rwc on every Write() call, otherwise the connection will hang forever.
//
// The callback may be used for authentication/authorization and/or custom
// transport wrapping.
type OnConnectFunc func(remoteAddr string, rwc io.ReadWriteCloser) (io.ReadWriteCloser, error)
// LoggerFunc is an error logging function to pass to gorpc.SetErrorLogger().
type LoggerFunc func(format string, args ...interface{})
var errorLogger = LoggerFunc(log.Printf)
// SetErrorLogger sets the given error logger to use in gorpc.
//
// By default log.Printf is used for error logging.
func SetErrorLogger(f LoggerFunc) {
errorLogger = f
}
// NilErrorLogger discards all error messages.
//
// Pass NilErrorLogger to SetErrorLogger() in order to suppress error log generated
// by gorpc.
func NilErrorLogger(format string, args ...interface{}) {}
func logPanic(format string, args ...interface{}) {
errorLogger(format, args...)
s := fmt.Sprintf(format, args...)
panic(s)
}
var timerPool sync.Pool
func acquireTimer(timeout time.Duration) *time.Timer {
tv := timerPool.Get()
if tv == nil {
return time.NewTimer(timeout)
}
t := tv.(*time.Timer)
if t.Reset(timeout) {
panic("BUG: Active timer trapped into acquireTimer()")
}
return t
}
func releaseTimer(t *time.Timer) {
if !t.Stop() {
// Collect possibly added time from the channel
// if timer has been stopped and nobody collected its' value.
select {
case <-t.C:
default:
}
}
timerPool.Put(t)
}
var closedFlushChan = make(chan time.Time)
func init() {
close(closedFlushChan)
}
func getFlushChan(t *time.Timer, flushDelay time.Duration) <-chan time.Time {
if flushDelay <= 0 {
return closedFlushChan
}
if !t.Stop() {
// Exhaust expired timer's chan.
select {
case <-t.C:
default:
}
}
t.Reset(flushDelay)
return t.C
}