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Mastermind.cs
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using System;
using System.Collections.Generic;
namespace QuadaxExcercise
{
public class Mastermind
{
private List<int> gamePieces;
private List<bool> positionChecked;
private int numberOfGuesses;
private const int NumberOfPieces = 4;
private const int NumberOfColors = 6;
private const int MaxGuesses = 10;
private int correctPositionGuess;
private int wrongPositionGuess;
public Mastermind()
{
gamePieces = new List<int>(NumberOfPieces);
positionChecked = new List<bool>(NumberOfPieces);
numberOfGuesses = 0;
correctPositionGuess = 0;
wrongPositionGuess = 0;
}
public void NewGame()
{
gamePieces.Clear();
numberOfGuesses = 0;
for (var i = 0; i < NumberOfPieces; i++)
{
gamePieces.Add(RandomGamePiece());
positionChecked.Add(false);
}
}
public int GetNumberOfPieces()
{
return NumberOfPieces;
}
public int GetNumberOfColors()
{
return NumberOfColors;
}
public bool validGame()
{
return (numberOfGuesses < MaxGuesses);
}
public string Guess(List<int> guesses)
{
correctPositionGuess = 0;
wrongPositionGuess = 0;
numberOfGuesses++;
for (var i = 0; i < NumberOfPieces; i++)
{
positionChecked[i] = false;
}
var position = 0;
guesses.ForEach(g => ValidateGuess(g, position++));
if (correctPositionGuess == NumberOfPieces)
{
numberOfGuesses = MaxGuesses;
return "You Win!!!";
}
else if (numberOfGuesses == MaxGuesses)
{
var correctOrder = "";
for( var i = 0; i< NumberOfPieces; i++){
correctOrder += gamePieces[i].ToString();
}
return ("You Lose, Better Luck Next Time.\nThe correct order was: " + correctOrder);
}
return string.Concat(new String('-', wrongPositionGuess), new String('+', correctPositionGuess));
}
private void ValidateGuess(int guess, int p)
{
if (guess == gamePieces[p])
{
if (positionChecked[p])
{
wrongPositionGuess--;
}
correctPositionGuess++;
positionChecked[p] = true;
}
else if (gamePieces.Contains(guess))
{
for (var i = gamePieces.IndexOf(guess); i < NumberOfPieces; i++){
if (gamePieces[i] == guess && !positionChecked[i]){
positionChecked[i] = true;
wrongPositionGuess++;
break;
}
}
}
}
private int RandomGamePiece()
{
var rnd = new Random();
return rnd.Next(1, NumberOfColors + 1);
}
}
}