You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Crafting and salvaging currently requires that users edit/open items in their inventory. It can be difficult to find the items and takes a few clicks to get the crafting or salvage apps open.
This can, and should, be streamlined.
Benefit(s)
Improves Fabricate's usability significantly
Makes it possible to add new features more easily
Learning recipes
Changing source actor for components
Makes it possible to open up this window without even needing to open the character sheet (default to user's primary owned actor)
Potential Implementation(s)
Users should be able to open up an App from their character sheet which enables:
Browsing and searching owned and "known" recipes more easily (yes, learning recipes as a new feature)
Crafting recipes directly from this window
Optionally changing the selection of components to use when crafting (Fabricate will pick some sensible defaults)
Browsing and search owned, salvageable components more easily
Salvaging components directly from this window
Selecting a different source actor for consumed components
Description
Crafting and salvaging currently requires that users edit/open items in their inventory. It can be difficult to find the items and takes a few clicks to get the crafting or salvage apps open.
This can, and should, be streamlined.
Benefit(s)
Potential Implementation(s)
Users should be able to open up an App from their character sheet which enables:
Additional Context
Relates to #137
The text was updated successfully, but these errors were encountered: