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Releases: misterpotts/fabricate

Release 0.8.7

23 Mar 15:55
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defect: Can't rename Options #118 (#119)

Release 0.8.6

23 Mar 12:07
1b7e3f5
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Full Changelog: 0.8.5...0.8.6

Release 0.8.5

22 Mar 18:43
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docs: Update for 0.8.5 (#113)

Release 0.8.4

22 Mar 11:11
45f040d
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Full Changelog: 0.8.3...0.8.4

Release 0.8.3

21 Mar 22:17
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Full Changelog: 0.7.5...0.8.3

Release 0.7.5

14 Jan 15:40
9650970
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Feature: import and export crafting systems (#77)

Release 0.7.4

14 Jan 12:24
e4401c8
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Full Changelog: 0.7.3...0.7.4

Comments

You can invoke the handleItemDeleted function manually by opening the console (F12) and using the following command, and replacing the item UUID with the UUID of the item that has been deleted.

game.fabricate.SystemRegistry.handleItemDeleted("Item.tKCevfwt1D1FiuXD");
SystemRegistry.ts?1604:224 Deleted 1 Recipes, 1 components and 0 references to the Item with UUID Item.tKCevfwt1D1FiuXD.

You can obtain an Item UUID by right clicking the passport icon on the item prior to deletion.

image

Alternatively, you should be able to obtain it from the error messages in the console printed when Fabricate tries to load a crafting system, or when the item is deleted by Foundry.

image

Release 0.7.3

04 Jan 10:05
2b27db5
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Full Changelog: 0.7.2...0.7.3

Release 0.7.2

02 Jan 06:38
85cbb28
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Full Changelog: 0.7.1...0.7.2

Release 0.7.1

23 Nov 11:33
58c3e5e
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Changes how Fabricate renders UI Applications in Foundry so they all use the same code.

What's Changed

Full Changelog: 0.7.0...0.7.1