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todo.md

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  • BUG Sometimes according to normal-map or/and vertex normals, combined with micro-facets distribution, reflected ray must go below the surface. This is currently rendered as black. Should probably do something smarter in that case.
  • BUG Debug coordinates are wrong when canvas is scaled down
  • hitting bvh with triangles is too slow. Need more efficient in-memory structure after loading gltf. Grid patches could be faster
  • when sampling skybox, sample normal-oriented hemisphere, not entire sphere
  • configuration UI
  • work stealing
  • scene creation progress ui
  • vec4 for bitangents
  • figure out Jacobians, need better comments in PDFs and reflection part of PBR
  • glTF
    • loading progress
    • combine factors with textures
    • transmission
    • volume, ior
    • compute mikktspace in app
    • strided attributes