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I'm writing my own engine, so after mapping out my algorithm, I decided to poke around the interwebs to see what other engines exist. From what I can tell, talked is supposed to indicate that a player has "acted" and, barring a need to respond to another player's action, they no longer need to "act." It's used in checkForEndOfRound, and It seems to be what I'm tracking through combining GameState.gameData.action and GameState.gameData.lastRaiser.
Hello,
When you define the attributes of a player, you define an attribute call talked. What is the purpose of this attribute?
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