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Project 2.py
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Project 2.py
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import random
suits = ('Hearts', 'Diamonds', 'Spades', 'Clubs')
ranks = ('Two', 'Three', 'Four', 'Five', 'Six', 'Seven','Eight', 'Nine',
'Ten', 'Jack', 'Queen', 'King','Ace')
values = {'Two':2, 'Three':3, 'Four':4, 'Five':5, 'Six':6, 'Seven':7,
'Eight':8, 'Nine':9, 'Ten':10, 'Jack':11, 'Queen':12, 'King':13,
'Ace':14}
class Card:
def __init__(self,suit,rank):
self.suit = suit
self.rank = rank
self.value = values[rank]
def __str__(self):
return self.rank + " of " + self.suit
class Deck:
def __init__(self):
self.all_cards = []
for suit in suits:
for rank in ranks:
#CREATE CARD OBJECT
created_card =Card(suit,rank)
self.all_cards.append(created_card)
def shuffle(self):
random.shuffle(self.all_cards)
def deal_one(self):
return self.all_cards.pop()
class Player:
def __init__(self,name):
self.name = name
self.all_cards = []
def remove_one(self):
return self.all_cards.pop(0)
def add_cards(self,new_cards):
if type(new_cards)== type([]):
#for multiple card objects
self.all_cards.extend(new_cards)
else:
#for single card object
self.all_cards.append(new_cards)
def __str__(self):
return f'Player {self.name} has {len(self.all_cards)} cards.'
player_one = Player("One")
player_two = Player("Two")
new_deck = Deck()
new_deck.shuffle()
for x in range(26):
player_one.add_cards(new_deck.deal_one())
player_two.add_cards(new_deck.deal_one())
len(player_one.all_cards)
print(player_one.all_cards[0])
game_on = True
round_num = 0
while game_on:
round_num += 1
print(f"Round {round_num}")
if len(player_one.all_cards) == 0:
print('Player One, out of cards! Player Two wins!')
game_on = False
break
if len(player_two.all_cards) == 0:
print('Player Two, out of cards! Player One wins!')
game_on = False
break
#START A NEW ROUND
player_one_cards = []
player_one_cards.append(player_one.remove_one())
player_two_cards = []
player_two_cards.append(player_two.remove_one())
at_war = True
while at_war:
if player_one_cards[-1].value > player_two_cards[-1].value:
player_one.add_cards(player_one_cards)
player_one.add_cards(player_two_cards)
at_war = False
elif player_one_cards[-1].value < player_two_cards[-1].value:
player_two.add_cards(player_one_cards)
player_two.add_cards(player_two_cards)
at_war = False
else:
print('WAR!')
if len(player_one.all_cards) < 5:
print("Player One unable to declare war")
print("Player Two Wins!")
game_on = False
break
if len(player_two.all_cards) < 5:
print("Player Two unable to declare war")
print("Player One Wins!")
game_on = False
break
else:
for num in range(5):
player_one_cards.append(player_one.remove_one())
player_two_cards.append(player_two.remove_one())