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If the scene has more than one enabled VolumeRenderedObject, the slice rendering window will always use the same one,
Fix: Allow user to select which one to add slice renderers too.
The text was updated successfully, but these errors were encountered:
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If the scene has more than one enabled VolumeRenderedObject, the slice rendering window will always use the same one,
Fix: Allow user to select which one to add slice renderers too.
The text was updated successfully, but these errors were encountered: