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Hololens Bad Shader Quality #259

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CelaldoganGunes opened this issue Aug 2, 2024 · 1 comment
Open

Hololens Bad Shader Quality #259

CelaldoganGunes opened this issue Aug 2, 2024 · 1 comment

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@CelaldoganGunes
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When we test our application on Hololens 2, we can't see the MRI object. It has really bad quality.
But we can see it clearly on Windows and even on Android phones.

image
image

Please help, I am trying to find a solution for weeks

@mlavik1
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mlavik1 commented Aug 18, 2024

Hi. I don't have a Hololens device, and it's not immediately clear to me why this would happen.. Is it only an issue with MRI datasets, or others as well?

Only thing I can think of would be to maybe try out the FNO-volume-visualisation project, which is based on this volume rendering library: https://github.com/SitronX/FNO-Hololens2-visualisation

It supports and is tested with Hololens. If your dataset looks Ok there, then next step would be to investigate what changes they have done that could have fixed this. The maintainer sent me a lot of pull requests earlier though, but never heard anything about an issue like this - but might be worth a try.

Some blind shots:

  • In Project settings - Player - Other settings: Is "Color space" set to Gamma?
  • Do you see any shader-related warnings when building for Hololens?
  • Does it look the same with and without lighting enabled? ("enable lighting" checkbox on the VolumeRenderedObject game object)

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