Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Logic Editor #1

Open
mnelenpridumivat opened this issue Mar 13, 2024 · 0 comments
Open

Logic Editor #1

mnelenpridumivat opened this issue Mar 13, 2024 · 0 comments

Comments

@mnelenpridumivat
Copy link
Owner

mnelenpridumivat commented Mar 13, 2024

Add node editor for stalker custom data configs:

  1. Blueprint-like node editor for spawn object logic editing.
  2. Automatic scan of xr_effects.script and xr_confitions.script functions for effects and conditions respectfully.
  3. Automatic scan of ph_..., sr_... and stalker/mob logic sections and creating nodes for these sections.
  4. Automatic creation of existing infoportion database in mod (ideally, also scan for items and creatures sections).
  5. Import and export logic into stalker .ltx config.
  6. Node position saving.
  7. Logic validation (as much as possible)
  8. (ideally) Inline creation of simple Lua scripts for conditions and effects.

Good additional ideas:

  1. Dialog editor with the support of group dialog features from my mod (with backward compatibility with original stalker dialogs).
  2. Quest editor with the support of quest flow logic feature from my mod (no backward compatibility with original stalker quest structures).
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant