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main.go
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package main
import (
"fmt"
"strconv"
"github.com/moein9gh/slayer-monster-game/actions"
"github.com/moein9gh/slayer-monster-game/interaction"
)
var roundNumber int = 0
func main() {
winner := ""
startGame()
roundNumber = 0
for winner == "" {
winner = startNewRound()
}
endGame(winner)
}
func startGame() {
interaction.PrintGreeting()
}
func startNewRound() (winner string) {
healValue := 0
damageValue := 0
roundNumber++
interaction.PrintRoundNumber(strconv.Itoa(roundNumber))
isSpecialRound := roundNumber%3 == 0
choicenAction, err := interaction.GettingSelection(isSpecialRound)
interaction.CheckErr(err)
userAction, err := interaction.DiagnoseAction(choicenAction)
interaction.CheckErr(err)
actionValue := actions.ExecutePlayerActiton(userAction)
if userAction == "HEAL" {
healValue = actionValue
} else {
damageValue = actionValue
}
playerHealth, monsterHealth := actions.GetHealth()
winner = actions.CheckWinner(playerHealth, monsterHealth)
if winner != "" {
fmt.Println("winner is", winner)
return
}
monsterAttDmg := actions.MonsterAttack()
playerHealth, monsterHealth = actions.GetHealth()
winner = actions.CheckWinner(playerHealth, monsterHealth)
if winner != "" {
fmt.Println("winner is", winner)
return
}
roundData := interaction.RoundData{
RoundNumber: roundNumber,
Action: userAction,
PlayerAttackDamage: damageValue,
HealValue: healValue,
MonsterAttackDamage: monsterAttDmg,
MonsterHealth: monsterHealth,
PlayerHealth: playerHealth,
}
roundData.LogRound()
return
}
func endGame(winner string) {
interaction.PrintWinner(winner)
}