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UV binormals are flipped on mirrored faces. #29

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GTD-Carthage opened this issue Sep 20, 2018 · 1 comment
Open

UV binormals are flipped on mirrored faces. #29

GTD-Carthage opened this issue Sep 20, 2018 · 1 comment
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@GTD-Carthage
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GTD-Carthage commented Sep 20, 2018

The following shot demonstrates a seam - the mirrored symmetric side of the model has normals rendering incorrectly:

ingameshot

The following shot shows the same model with correct rendering in Unity 3:

insideunity

An old Model Viewer screenshot showing the geometry of the same ship, with tangents visible:

unknown2

A Model Viewer screenshot showing the geometry of an vanilla asset from Hello Games. Compare the arrangement of green lines between either side of the mirrored object.

unknown

Check tests/cubeSymmetryTest/symmetry_seam_test.blend for sample.

@monkeyman192
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@gregkwaste I think this is more your domain

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