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The following shot demonstrates a seam - the mirrored symmetric side of the model has normals rendering incorrectly:
The following shot shows the same model with correct rendering in Unity 3:
An old Model Viewer screenshot showing the geometry of the same ship, with tangents visible:
A Model Viewer screenshot showing the geometry of an vanilla asset from Hello Games. Compare the arrangement of green lines between either side of the mirrored object.
Check tests/cubeSymmetryTest/symmetry_seam_test.blend for sample.
The text was updated successfully, but these errors were encountered:
The following shot demonstrates a seam - the mirrored symmetric side of the model has normals rendering incorrectly:
The following shot shows the same model with correct rendering in Unity 3:
An old Model Viewer screenshot showing the geometry of the same ship, with tangents visible:
A Model Viewer screenshot showing the geometry of an vanilla asset from Hello Games. Compare the arrangement of green lines between either side of the mirrored object.
Check tests/cubeSymmetryTest/symmetry_seam_test.blend for sample.
The text was updated successfully, but these errors were encountered: