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This glitch: MiSTer-devel/SNES_MiSTer#253
Happens when you fight Ludwin von Koopa when he jumps and rotates in the air.
Reset patch for clock phase is ON.
The text was updated successfully, but these errors were encountered:
I just tested this using my Super Nt and was able to reproduce it on the first try (Super Mario All Stars + Super Mario World US ROM, 60 Hz mode/NTSC setting).
I then tried it with a real Super Mario World US cartridge and couldn't get it to glitch.
Lastly, I tried it with a real Super Mario All Stars + Super Mario World US cart, and lo and behold, it glitched on the very first try again.
So, this is obviously not an sd2snes issue, but maybe a Super Nt bug (or one affecting FPGA SNES implementation methods in general -- bear in mind that I haven't tested it on an actual SNES console just yet). Or, it is possibly a game software bug that only exists in Super Mario All Stars + Super Mario World but not just plain Super Mario World.
I just tested this using my Super Nt and was able to reproduce it on the first try (Super Mario All Stars + Super Mario World US ROM, 60 Hz mode/NTSC setting).
I then tried it with a real Super Mario World US cartridge and couldn't get it to glitch.
Lastly, I tried it with a real Super Mario All Stars + Super Mario World US cart, and lo and behold, it glitched on the very first try again.
So, this is obviously not an sd2snes issue, but maybe a Super Nt bug (or one affecting FPGA SNES implementation methods in general -- bear in mind that I haven't tested it on an actual SNES console just yet). Or, it is possibly a game software bug that only exists in Super Mario All Stars + Super Mario World but not just plain Super Mario World.
One more down. ;-)
Thanks for the response, and yes, I think this is a technical problem that occurs with that version of Super Mario World, on the Super Mario All Star cartridge. I will try to get my original copy that was left at my parents' house. And I'll try it with real hardware and software.
This glitch:
MiSTer-devel/SNES_MiSTer#253
Happens when you fight Ludwin von Koopa when he jumps and rotates in the air.
Reset patch for clock phase is ON.
The text was updated successfully, but these errors were encountered: