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the feature to see here is that the rendered cursor (the quad) is at the right place and is quadratic.
so this is my try of implementing IProjectionSpace: gregsn@225100c
i had to do several other things to be able to use the newest plugin interface.
todo:
make Preserve Aspect of WithinProjection true by default and add that change to the diffff.xml
when rendering resuse the the FViewports instead of recomputing them
https://github.com/vvvv/vvvv/commit/3875b7079204d106cc0a822a2ff3bb32562620fb#diff-dc9dac49f758a8824170070e3b0ef204
to get a pixel position posPix into projection space following steps have to be taken:
this will help people to interact with their scene no matter how complex the setup
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