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as a related side note: the FromSharedResource outputs a Resource<StructuredBuffer>, but most nodes (like dx11-particles or noodles) actually expect Resource<Layer>, which is not linkable.
Is there anything that can be done with a shared buffer other than ReadBack? Or did I misunderstand something very fundamental about buffers here?
when opening the help patch and connecting the nodes with the missing links, it will instantly and reproducably crash windows.
this can be avoided by setting Flush to true, but it would be good, if the help patch warns users about the impending doom
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