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TextureArray and TextureSpread Renderer MemoryLeak #363

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cloneproduction opened this issue Jul 24, 2019 · 0 comments
Open

TextureArray and TextureSpread Renderer MemoryLeak #363

cloneproduction opened this issue Jul 24, 2019 · 0 comments

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@cloneproduction
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cloneproduction commented Jul 24, 2019

Hello Vux,

Unless this is a normal behavior, changing texture count makes the memory to keep growing, I tried this with an LFO and Random to change the count every second (see simple attached patch)

In TaskManager VVVV's memory keep going up and is never released, even if nodes are deleted or reset.

vvvv_50beta38.1_x64
DX11 pack Version 1.3.1
Uploading TextureArray.zip…

EDIT--
This is also the case if texture size is changing.

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