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== GLM Export == Loading gla file for bone name -> bone index lookup Scale: 1.000 Found 3 model_roots, i.e. LOD levels 4 surfaces found Traceback (most recent call last): File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2Operators.py", line 178, in execute success, message = scene.loadModelFromBlender(filepath, self.gla) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2Scene.py", line 88, in loadModelFromBlender success, message = self.glm.loadFromBlender(glm_filepath_rel, gla_filepath_rel, self.basepath) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 990, in loadFromBlender success, message = self.LODCollection.loadFromBlender(rootObjects, surfaceIndexMap, boneIndexMap, skeleton_object) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 861, in loadFromBlender success, message = LOD.loadFromBlender(model_root, surfaceIndexMap, boneIndexMap, armatureObject) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 798, in loadFromBlender success, message = surf.loadFromBlender(available[name], boneIndexMap, armatureObject) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 578, in loadFromBlender success, message = vertex.loadFromBlender(mesh.vertices[v], u, n, boneIndices, object, armatureObject) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 422, in loadFromBlender weights = getBoneWeights(vertex, meshObject, armatureObject, 4) File "\AppData\Roaming\Blender Foundation\Blender\3.5\scripts\addons\jediacademy\JAG2GLM.py", line 112, in getBoneWeights co_worldspace = meshObject.matrix_world * co_meshspace TypeError: Element-wise multiplication: not supported between 'Matrix' and 'Vector' types
microuzisdworld_error.zip
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microuzisdworld_error.zip
The text was updated successfully, but these errors were encountered: