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Ghoul2 importer updates #69
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Besides skipping changing between object and pose mode to force matrix updates, we also set keyframes outside of the transform loop. It also doesnt change the scene frame anymore (no measurable performance gains though) -> implements: mrwonko#55
and some formating
One can now set default values for the base path and scale of imports and exports. Import GLA frame range is only drawn when range is selected for the animation import. Skin files can now be chosen via a dropdown instead of copied manually.
and some formating
New cfg parsing option will add all animations into NLA tracks which is faster than just importing all frames the usual way. Also added an option to export either from timeline markers or from NLA strips. TODO: Add custom properties for sequence looping and fps to the actions and maybe add a custom panel to change these in NLA view
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Adds a panel in the nla editor, so editing the fps and looping from the overview of all animations is possible and added a second panel in the actions section of the dopesheet editor. So working on an action directly also shows the options directly.
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Besides skipping changing between object and pose mode to force matrix updates, we also set keyframes outside of the transform loop.
It also doesnt change the scene frame anymore (no measurable performance gains though)
With the updated code I can import all rancor animation frames in round about 6 and a half minutes on my machine at no visual difference to the animations. Before it took nealy 40 minutes to import all these frames.
bpy.context.view_layer.update()
#56 and fixes Import GLA taking very long time #39